[Bf-committers] OpenCollada & SVN

Damien Plisson damien.plisson at yahoo.fr
Sat Oct 23 10:19:44 CEST 2010

I'll have my MBP run this night on the so long Collada build. But this 6-10 hours build time is the main reason I'm not updating it for each release...

For OSX build, you normally don't have to build any external lib by yourself.
You just need to checkout the lib folder corresponding to your architecture (e.g. darwin-9.x-universal) for 10.5+ builds. And it contains all the needed external libs.


Le 23 oct. 2010 à 10:00, Mike Sloman a écrit :

> On 23/10/10 5:43 PM, Mike Sloman wrote:
>> On 23/10/10 4:55 PM, Benjamin Tolputt wrote:
>>> I've been trying to compile the SVN release of Blender on OSX without
>>> success. There are errors in the darwin-9.xuniversal version of
>>> OpenCollada (as checked out of SVN) that prevent compilation.
>>> Is this because the library is out of date in SVN or the fact that CMake
>>> is not supported (the build directions on the website do not indicate
>>> this though).
>> Hi Benajmin,
>> yes the current SVN for opencollada is out of date. I have compiled and
>> used r733 from opencollada after changing the scons file as instructed
>> int he build instructyions and found that all is well after that.
>> However I dont have write access to blender svn to upload it, so you
>> have to build your own until whomever is responible for building for
>> darwin uploads.
>> Mike.
> Oops make that r773 opencollada.  Have fun..it takes a long long time to 
> build :(
> Last commit log entry:::
> r32280 | damien78 | 2010-10-04 03:53:39 +1030 (Mon, 04 Oct 2010) | 1 line
> OSX/Cocoa 10.5 libs: update OpenCollada libs to rev. 769 + jesterKing patch
> Happy to upload my build (darwin9xxxx) if someone gives me write access 
> to the repository.
> A few questions I have too:
> 1. Perhaps I have missed it... is there a wiki page that lists all the 
> current third party lib versions required to build both the development 
> head and stable releases??
> 2. For MAC builds this page
> http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Mac
> states that we need to build and use FFMPEG on the system, but the libs 
> still have FFMPEG builds (which I am currently using).  Which is correct 
> to do??
> Cheers,
> Mike.
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