[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender  trunk/blender/source/blender/ editors: bugfix [#23150] Creating Vertex with CTRL-LMB not snapping
ideasman42 at gmail.com
Sat Oct 16 11:46:07 CEST 2010
On Sat, Oct 16, 2010 at 9:33 AM, Carsten Wartmann <cw at blenderbuch.de> wrote:
> Am 13.10.2010 09:43, schrieb Campbell Barton:
>> Revision: 32442
>> Author: campbellbarton
>> Date: 2010-10-13 09:43:39 +0200 (Wed, 13 Oct 2010)
>> Log Message:
>> bugfix [#23150] Creating Vertex with CTRL-LMB not snapping
>> - Added EM_project_snap_verts so other functions can re-use this, similar to old retopo_do_all().
> I really can't see any snapping (same as before)?
> Beside that this commit breaks the working with CTRL-LMB extrude
> completely, you can't HOLD CTRL anymore and just click LMB over
> and over to generate. Now you have to release CTRL shortly to
> get a new section/extrude/vertex.
>> - Changed how the normal for selected geometry is calculated, was accumulating half selected edge's into normals which was OK with even surrounding geometry but could skew too easily if the surroundings were not so even. Now use the 2D screen space selected edge vector to calculate the normals in relation to the target mouse position.
>> - Option to rotate initial selection, gives better results in some cases. (Ctrl+Shift+Click to disable)
> This rocks!
Re: Snapping, this works by snapping over other objects but not faces
of the current editmesh.
Enable Snap, Set to Face.
Before r32513 project option needed to be enabled too.
For me the Ctrl+Click (while holding Ctrl) works ok,
This is a glitch where sometimes it doesn't register any mouse
movement, however I think this is a problem with the event system
since it seems to happen randomly and undo, click again works
(clicking in exactly the same place),
But I double checked this wasn't todo with my changes, still needs to
be fixed ofcourse.
if your on windows, the holding Ctrl could be todo with recent changes
to windows modifier keys Nathan made?.
Ill look into the event glitch, but other problems would be good for
windows devs to verify.
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