[Bf-committers] MFace and edcode

Campbell Barton ideasman42 at gmail.com
Sun Oct 10 00:39:36 CEST 2010


On Sat, Oct 9, 2010 at 12:39 PM, Tobias Oelgarte
<tobias.oelgarte at googlemail.com> wrote:
> Hello,
>
> I make big steps forward, but i get some unexpected results. Now i guess
> i made an error to ignore "edcode" from "MFace". Somehow i can assume
> multiple meanings for this variable. They define in which order the quad
> is build, but are the codes,
>
> #define ME_V1V2            1
> #define ME_V2V3            2
> #define ME_V3V1            4
> #define ME_V3V4            4
> #define ME_V4V1            8
>
> supposed to work?
>
> Greetings Tobias Oelgarte

Looks like the only reason this is kept is so old files can be
correctly loaded - this was set if the side of a face would draw an
edge (before blender had edge data).
The flags are used by the rendering engine but in the VlakRen struct,
unrelated to modifiers.

So for writing a modifier you can just ignore the edcode flag.

-- 
- Campbell


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