[Bf-committers] Maybe to simple question
Tobias Oelgarte
tobias.oelgarte at googlemail.com
Fri Oct 8 23:23:18 CEST 2010
Hi,
Im wondering how i can access the meshdata from an object pointer
(Object*), since i can remind that meshdata is stored separate from
objects. Currently i'm writing a modifier that needs the original mesh
data (before first modifier is applied) for a computation. So i can't
use the DerivedMesh* passed to the functions.
Currently i try to understand the code, but it will take i while, since
my sense of orientation is somehow missing at this point. ;-)
Greetings Tobias Oelgarte
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