[Bf-committers] Maybe to simple question

Tobias Oelgarte tobias.oelgarte at googlemail.com
Fri Oct 8 23:23:18 CEST 2010


Im wondering how i can access the meshdata from an object pointer 
(Object*), since i can remind that meshdata is stored separate from 
objects. Currently i'm writing a modifier that needs the original mesh 
data (before first modifier is applied) for a computation. So i can't 
use the DerivedMesh* passed to the functions.

Currently i try to understand the code, but it will take i while, since 
my sense of orientation is somehow missing at this point. ;-)

Greetings Tobias Oelgarte

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