[Bf-committers] OpenGL Profiles Project?

Mathew Burrack mburrack at yahoo.com
Tue Oct 5 08:50:21 CEST 2010

Not to butt in here, but what exactly is the point of the OpenGL profiles? To simplify setting up OpenGL display settings? What's wrong with auto-detecting what the card is capable of and just using that? Is the goal to avoid settings that are buggy on certain cards?

It just seems to me like the end users would want it to Just Work and not care (or even necessarily know about) the difference between the profiles, and would just end up picking the first one that worked, not necessarily the best one.

(Just trying to understand the goal here :)


--- On Mon, 10/4/10, Knapp <magick.crow at gmail.com> wrote:

> From: Knapp <magick.crow at gmail.com>
> Subject: Re: [Bf-committers] OpenGL Profiles Project?
> To: "bf-blender developers" <bf-committers at blender.org>
> Date: Monday, October 4, 2010, 11:12 PM
> Might start by doing a hardware poll
> among the users. Perhaps on the
> Blender.org site and also a few of the other bigger blender
> sites. I
> would bet that you could find a much narrower design goal
> that way.
> I will start out here. Nvidia Gforce 7600 GS. A nice card
> for blender
> but I am hoping to update soon.


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