[Bf-committers] OpenGL Profiles Project?

Michael Matthews erobererunc at gmail.com
Mon Oct 4 17:04:58 CEST 2010


Hi All,

Are anymore folks able to confirm ideasman42's expalanation?  I have to be
able to get the project approved very soon.

Thanks,
~Michael Matthews

On Sat, Oct 2, 2010 at 1:30 AM, Michael Matthews <erobererunc at gmail.com>wrote:

> Campball,
>
> Thank you, that was helpful.  I will be looking into this this weekend to
> try to come up with a proposal.  Obviously if anyone else would like to
> chime in with more details, and specific proposals that they've thought up
> for this in the past, that would very helpful, as well!
>
> Cheers
> ~MM
>
>
> On Fri, Oct 1, 2010 at 9:04 AM, Campbell Barton <ideasman42 at gmail.com>wrote:
>
>> Hi Michael, the project is still open, Its normally best for the
>> developers who will review the patch to reply to these mails, Brecht
>> or Ton -.
>> But since they are not, Ill try :).
>>
>> To me its not totally clear what OpenGL profiles would cover, some
>> things come to mind.
>>
>> - Currently we have the GPUGlobal struct which is initialized by
>> GPU_extensions_init, would this be extended to detect more features?,
>> maximum offscreen buffer size for eg?
>> - Make use of more advanced opengl features but allow fallbacks? like
>> FSAA which we have disabled code for... or turning VBO's on if the
>> hardware supports it for eg.
>> - User selectable profiles, allow user to select a profile that draws
>> faster on low end hardware or force a profile if their hardware is not
>> recognized.
>>
>> You also ask about getting help, existing developers can help out with
>> specific issues but first it would be good to see ideas from you as to
>> how you intend to do this.
>> Once you have some proposal its easier to make changes so you can go
>> ahead with the project.
>>
>> On Thu, Sep 30, 2010 at 3:22 PM, Michael Matthews <erobererunc at gmail.com>
>> wrote:
>> > Anyone out there?  As I said, this is for a class, and I have a due date
>> for
>> > when I need to submit this proposal, and I'd like to know more about
>> what it
>> > is before I propose it. =)
>> >
>> > On Mon, Sep 27, 2010 at 10:00 PM, Michael Matthews <
>> erobererunc at gmail.com>wrote:
>> >
>> >> Hi all,
>> >>
>> >> I am looking for some help on one of the projects that is mentioned on
>> the
>> >> open projects page.  Is anyone willing to give any details on the
>> OpenGL
>> >> profiles project?  This is the description that is given on the
>> projects
>> >> page:
>> >>
>> >> http://www.blender.org/development/current-projects/project-openings/
>> >> *develop an abstraction layer for "OpenGL Profiles", to wrap specific
>> >> calls needing exceptions for specific platforms *
>> >>
>> >> Is this project still available?  Does anybody already have an idea of
>> how
>> >> to complete that task, and would like to share that knowledge?
>> >>
>> >> As for me, I am looking to fulfill a college Masters course open source
>> >> project requirement, and I would love to do something with Blender.  I
>> >> discussed options on the IRC channel and this project seemed like the
>> best
>> >> option, but I'm open to other suggestions.  Thank you for any help that
>> is
>> >> available.
>> >>
>> >> Cheers,
>> >> ~MM
>> >>
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> >
>>
>>
>>
>> --
>> - Campbell
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>
>


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