[Bf-committers] OpenGL Profiles Project?

Michael Matthews erobererunc at gmail.com
Sat Oct 2 07:30:02 CEST 2010


Campball,

Thank you, that was helpful.  I will be looking into this this weekend to
try to come up with a proposal.  Obviously if anyone else would like to
chime in with more details, and specific proposals that they've thought up
for this in the past, that would very helpful, as well!

Cheers
~MM

On Fri, Oct 1, 2010 at 9:04 AM, Campbell Barton <ideasman42 at gmail.com>wrote:

> Hi Michael, the project is still open, Its normally best for the
> developers who will review the patch to reply to these mails, Brecht
> or Ton -.
> But since they are not, Ill try :).
>
> To me its not totally clear what OpenGL profiles would cover, some
> things come to mind.
>
> - Currently we have the GPUGlobal struct which is initialized by
> GPU_extensions_init, would this be extended to detect more features?,
> maximum offscreen buffer size for eg?
> - Make use of more advanced opengl features but allow fallbacks? like
> FSAA which we have disabled code for... or turning VBO's on if the
> hardware supports it for eg.
> - User selectable profiles, allow user to select a profile that draws
> faster on low end hardware or force a profile if their hardware is not
> recognized.
>
> You also ask about getting help, existing developers can help out with
> specific issues but first it would be good to see ideas from you as to
> how you intend to do this.
> Once you have some proposal its easier to make changes so you can go
> ahead with the project.
>
> On Thu, Sep 30, 2010 at 3:22 PM, Michael Matthews <erobererunc at gmail.com>
> wrote:
> > Anyone out there?  As I said, this is for a class, and I have a due date
> for
> > when I need to submit this proposal, and I'd like to know more about what
> it
> > is before I propose it. =)
> >
> > On Mon, Sep 27, 2010 at 10:00 PM, Michael Matthews <
> erobererunc at gmail.com>wrote:
> >
> >> Hi all,
> >>
> >> I am looking for some help on one of the projects that is mentioned on
> the
> >> open projects page.  Is anyone willing to give any details on the OpenGL
> >> profiles project?  This is the description that is given on the projects
> >> page:
> >>
> >> http://www.blender.org/development/current-projects/project-openings/
> >> *develop an abstraction layer for "OpenGL Profiles", to wrap specific
> >> calls needing exceptions for specific platforms *
> >>
> >> Is this project still available?  Does anybody already have an idea of
> how
> >> to complete that task, and would like to share that knowledge?
> >>
> >> As for me, I am looking to fulfill a college Masters course open source
> >> project requirement, and I would love to do something with Blender.  I
> >> discussed options on the IRC channel and this project seemed like the
> best
> >> option, but I'm open to other suggestions.  Thank you for any help that
> is
> >> available.
> >>
> >> Cheers,
> >> ~MM
> >>
> > _______________________________________________
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> > Bf-committers at blender.org
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> >
>
>
>
> --
> - Campbell
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