[Bf-committers] VSE Strip-Wise Rendering

Dan Eicher dan at trollwerks.org
Fri Oct 1 01:32:42 CEST 2010


On Wed, Sep 29, 2010 at 3:51 PM, Leo Sutic <leo.sutic at gmail.com> wrote:

> Hi Peter,
>
> thanks for the link to the plugin proposal. Any other pointers to work
> already done would be greatly appreciated.
>
> I'll drop back to working on bugs in the 2.5 beta for now.
>
> /LS


I have libplugin (http://libplugin.sourceforge.net/intro.html) working in
blender. Well, extensions and join-points at least, still haven't ported
over the (semi-)current plugin systems to use it. When I say 'working' I
mean on linux building with cmake BTW, probably be a chore to get windows
going since it brings a couple extra libs into blenderdom.

The biggest problem I can see for a generic plugin system is there's about a
hundred different include directories scattered about the source tree so
compiling a .so against blender will be difficult. The other stuff is simple
in comparison (adding plugin support for operators will be around ten lines
of code for eg) but there needs to be some reorganization and decisions on
what is acceptable to be used by external functions. 'Everything is
animatable' might take a bit of work as well...and hard-coded UI elements is
the major stumbling block currently.

Been poking at it a bit the last couple days and am getting ready to do a
python api wrapper  -- though the xml based system does Just Work™ right now
and is pretty clean IMHO.

Need to bug Campbell on the best place to add this, thinking
bpy.data.plugins.


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