[Bf-committers] Unlimited Clay Update: New mesh relaxation
raulf at info.upr.edu.cu
raulf at info.upr.edu.cu
Tue Nov 30 19:44:23 CET 2010
Hi all :)
Many people think that jumping from one field to another in 3D
development is not good , but well, many good ideas born from mixing
different things into a new one, and my recent perticle developments
provide me the tools to implement a mesh relaxation algorithm based on
the principles of particle spring forces :)
This new mesh relaxation implemenetation for Blender will be incredible
handy not just for the unlimited clay tool but for every modeling
toolbox :)
I have tried to use the smoothing tool of Editmode but is not very
suited for unlimited clay, Sculptis perform a smoothing relaxation
algorithm on brush strokes and that is the reason of their clean meshes,
so I have tried to accomplish the same.
I will upload soon a video demo showing the relaxation in action, it
could "clean" very messy start geometry, I mean, if you start with lots
of stretched polygons it will make them as even as possible.
It is still not finished and I have to decide yet to make a patch to
implement it as an editmode tool too
... but the fun continues :)
Cheers Farsthary
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