[Bf-committers] Text rendering

Dan Eicher dan at trollwerks.org
Sat Nov 27 00:22:29 CET 2010

This kind of breaks the blf text drawing since it takes all the loaded
fonts (and not just the active UI one from what I can tell) and
reloads them with AA disabled.

Be a bit nicer if it were moved into 'Interface' and bundled with the
other UI font settings so script writers (and perhaps game makers) can
do their own thing.

Is there even an easy way to set the UI font in the preference window?


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