[Bf-committers] A practical proposal for the task of re-licensing Blender

Alex Combas blenderwell at gmail.com
Thu Nov 25 09:50:37 CET 2010


On Thu, Nov 25, 2010 at 12:42 AM, Damir Prebeg <blend.factory at gmail.com> wrote:
>>
>> I don't think *anyone* is suggesting that the Blender code "end up in
>> some closed source software". We're looking at making Blender capable
>> (legally) of using third-party distributed closed-source plugins. This
>> is about *extending* Blender, not taking parts of it and making them
>> proprietary.
>>
>
> No, it's not a debate about how to legally use third-party closed source
> plug-ins in Blender.

Uh, that is exactly the reason I've joined this discussion.

And I think that is the reason most people here are discussing this
topic as well.

I've got nothing against big Silicon Valley companies, but the main
issue is that third-party closed plugins simply can't coincide with
the GPL unless
you somehow break the GPL, and that is something I would like to see changed.

If I somehow gave you some other impression please excuse me.


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