[Bf-committers] bind poses in Blender for the Collada 1.4.1 plugin

Mike S blenderdev at mikes.id.au
Fri Nov 19 01:55:03 CET 2010

On 19/11/10 9:38 AM, Alex Combas wrote:
> On Thu, Nov 18, 2010 at 1:34 PM, Stefano Corazza<stefano at mixamo.com>  wrote:
>> Dear all,
>> We are working on a Collada import plugin for Blender that we would like
>> to include in the general release.
>> Emiliano Gambaretto here at Mixamo is the lead developer of this effort.
>> We have a few questions that are related to bind/rest pose and how they
>> are handled in Blender vs Collada.
>> Can you respond confirming these statements?
> Sorry if this is a silly question, but do you mean you are working on
> improving the existing Collada importer/exporter which Blender has?
> Or do you mean you are going to work on something completely new?
> Here are the build instructions for the existing Collada importer/exporter.
> http://wiki.blender.org/index.php/User:Kazanbas/Building_Collada_Branch
> I build with this feature regularly, and while it is still not complete (no
> animation) it does work reasonably well in general.

Hi all,

I agree with Alex, splitting effort into two seperate bodies of 
work...one only for import, is a bit pointless.

Nathan has added the framework and a lot of the functionality. It just 
needs some debugging ( skinning is a problem at the moment and armatures 
have some wierdness about them by themselves.  ) General mesh 
import/export works reasonably well except for some cases of complex 
meshes when bits can be dropped (sketchup type imports.... messy:( [[a 
lot of that is how sketchup works internally....no shared vertices..all 
seperate faces!]])

typical examples in the bug data base are::




I am trying to work through a few of the errors by trying to trace code 
and examining dae output files from a few simple test cases. Its hard 
work as I'm not a super programmer or have much experience with collada. 
It would be better if experienced collada users pooled with the current 


Mike S.

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