[Bf-committers] Blender-2.55 has no menu bar (Solved)

Campbell Barton ideasman42 at gmail.com
Thu Nov 4 16:56:22 CET 2010

Leave plug-ins out for now, they are not usable (AFAIK).

As for the desktop files, looking on my system they are not well
organized (arch linux), so if there is some freedesktop spec, would be
good to follow it
otherwise this is up to you, whatever your distro uses.

the different icons are just svg/png at different sizes from what I
can tell? - seen this before for other packages.

On Thu, Nov 4, 2010 at 3:38 PM, Dave Plater <dplater at webafrica.org.za> wrote:
> On 11/04/2010 03:28 PM, Campbell Barton wrote:
>> On Thu, Nov 4, 2010 at 10:54 AM, Dave Plater <dplater at webafrica.org.za> wrote:
>>> On 11/04/2010 11:37 AM, Dave Plater wrote:
>>>> On 11/04/2010 12:33 AM, Campbell Barton wrote:
>>>>> On Wed, Nov 3, 2010 at 1:09 PM, Dave Plater <dplater at webafrica.org.za> wrote:
>>>>>> On 11/02/2010 11:02 PM, Dan Eicher wrote:
>>>>>>> Been seeing some weirdness on recent builds on Ubuntu 10.10 x86_32.
>>>>>>> The menu bar doesn't show up like the OP and if I try to resize a window
>>>>>>> (mouse over the border until the double arrows show up) as soon as I start
>>>>>>> to move it the top header jumps to the mouse position.
>>>>>>> If I open older .blend files everything works as expected.
>>>>>>> 99% sure r32757 is the cause, reverting that and everything works fine.
>>>>>>> Dan
>>>>>> Thanks, I'm building 2.54, which I never finished due to windowmanager
>>>>>> not finding BPY_extern.h. Busy tying to add the neccesary -I flag,
>>>>>> couldn't add it via $CFLAGS so I'll have to patch the relevant
>>>>>> CMakeLists.txt. If I have a sucessful 2.54 build I can work forwards to
>>>>>> find the problem. Also fighting with kdevelop3 which freezes when I load
>>>>>> blender project.
>>>>>> Dave P
>>>>> Undid most changes from r32757, Can you test r32861? Dan says its
>>>>> working now, not sure why this worked for me but broke elsewhere.
>>>> Ok, I had a feeling that a problem like this would be a system or build one.
>>>> Eureka, I just started to gdb blender, the debugging source is packaged
>>>> and installed as a separate rpm.
>>>> I looked up "BPy_init_modules( void )" in kdevelop3, using the patched
>>>> sources that are used to build and tried to enter a break on "bpy.c:179"
>>>> and gdb couldn't find it.
>>>> So I looked in "find /usr/src/debug/blender-2.55.32862/ -name bpy.c" and
>>>> it doesn't exist.
>>>> This must be a result of the " -DWITH_PYTHON:BOOL=off" statement. I will
>>>> examine build logs and play around a bit to see what I can find but this
>>>> is a bug, you at least need to put a warning.
>>>> What are " -DWITH_PYTHON:BOOL=off" and "-DWITH_PYTHON_INSTALL:BOOL=off"
>>>> actually supposed to do? I'm trying to build blender using systems
>>>> python3 which combination of the two flags would I need.
>>>> "OPTION(WITH_PYTHON_INSTALL       "Copy system python into the blender
>>>> install folder" ON)" I take this to mean that the systems python3 will
>>>> be packaged with blender.
>>>> "OPTION(WITH_PYTHON        "Enable Embedded Python API" ON)" This I
>>>> think is the equivalent to scons's "WITHOUT_BF_PYTHON_INSTALL: dont
>>>> install Python modules if true (yes|no)" .
>>>> So the reason for strace not picking up the scripts loading is because
>>>> there wasn't a bpy.c to find it.
>>>> I'm building with " -DWITH_PYTHON:BOOL=on"  and
>>>> "-DWITH_PYTHON_INSTALL:BOOL=off" I think I had a build failure when I
>>>> tried it before.
>>>> Will report back.
>>>> Dave P
>>> A full blender starts up with everything and no ~/.blender either. I
>>> don't understand the purpose of the option :
>>>  " -DWITH_PYTHON:BOOL=off"
>>> It simply results in a broken blender build and should be removed. Gonna
>>> try to build with player.
>>> Regards
>>> Dave P
>> Understand your frustration, Ive added a warning on startup if python
>> is disabled.
>> But Id like to keep this options for a few reasons...
>> - Security, for 2.4x there was no reliable way to disable scripts
>> (setting for disabling was set after loading pynodes, ugh!), pynodes
>> are not back yet so we don't have this problem so far. For the web
>> plug-in, python running in a browser plug-in is totally insecure.
>> - Python confuses valgrind (probably other mem checking tools too) by
>> doing its own tricks, I have disabled python to get rid of false
>> positives when checking for incorrect memory use.
>> - I worry a bit that python is creeping into blenders C code too much
>> so this makes sure python is explicitly ifdef'd wherever its used, on
>> its own not a great argument I am still not totally happy with out
>> python integration and like to be able to disable it for
>> testing/experimenting.
> It's also useful on my side for eliminating possible causes of build
> errors. Now I know what it's for.
> Are the sequence and texture plugins still used or can I remove them as
> well, if so will there still be anything that needs to be
> packaged to enable the building of addons or plugins? Also there are
> extra icons under freedesktop that aren't
> installed, what are they for?
> btw the with player build succeeded, I'm busy pushing 2.55.32862 into
> the main distro.
> Shouldn't have any trouble building releases anymore.
> Dave P
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- Campbell

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