[Bf-committers] Unlimited Clay committed

Raul Fernandez Hernandez raulf at info.upr.edu.cu
Mon May 31 23:02:02 CEST 2010


Hi guys!

 I finally committed the unlimited clay feature to my branch: it have
several design desitions that should be discussed later like the exposing
the mesh tools (though I think are rigth ;) )

 A warning: it dosen't work with multires currently, seems that multires
don't initialize few fields that are needed for unlimited clay and
crashes

A warning: while is not set to a correct default around 0.25 , when
activated, the detail property is set to 0.05, rise up to 0.25!

 And few differences compared with Sculptris:

  Sculptris use a different mesh system and different mesh subdivission
scheme, but that is only the make up, the underlying algorithm is the
same and in the future the blender mesh subdivide tool could and should
be improved, also Bmesh will provide new tools to toy with :)
  all of this is independent to Unlimited Clay because is designed to be
very modular, it simply use existent Blender mesh tools :)

 Currently I have designed to do the subdivision at stroke finish step,
while sculptris perform this step all the way while the stroke is
executing, this is something that could be improved in the future,
another make up difference.

                  I hope it will be at least usefull as a seed for a
powerfull feature.



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