[Bf-committers] documented creating a custom modifier

Raul Fernandez Hernandez raulf at info.upr.edu.cu
Tue May 25 16:04:10 CEST 2010


Hello Ian

> Hello all,
>
> I did a quick writeup of my experience creating a custom modifier. It
> doesn't do anything but printf when its added to an object, but hopefully
> this post can prove useful to new devs (such as myself ^_^)
>
> http://enja.org/2010/05/24/blender-creating-a-custom-modifier/
>
> I couldn't find this process documented online. The closest was this
> unfinished tutorial:
> http://wiki.blender.org/index.php/Dev:Doc/How_to/Add_an_Object_Type
>
> I would appreciate any feedback (especially if I'm wrong about something)
> and I would be happy to add this to a wiki or something, I'm just too new
> to
> the community to know where it would go!
> Tomorrow I'm going to try adding some functionality to my modifier, and
> also
> have it affect how the object is rendered in the game engine. Hopefully
> I'm
> on the right track!
>
> --
> Ian Johnson

 This kind of tutorials are of great help for new devs and devs that
covers wide areas of Blender, I think this ind of step by step tutorials
provide a very valuable and easy road to be initiated in development :)

                                            Thanks   Farsthary





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