[Bf-committers] Texture assignment workflow is confusing

Knapp magick.crow at gmail.com
Tue May 18 18:57:02 CEST 2010


On Tue, May 18, 2010 at 3:14 AM, Roger Wickes <rogerwickes at yahoo.com> wrote:
> A few years ago I put forth suggestions for an artists' user interface
> to such sfx. Unfortunately, what an artist wants to specify is
> vastly different from the parameters that the simulator needs.
> Thus, my thought is to wait until volumetric is stable (I have been
> playing with them since before my book was published :) and then
> we can design a kick-ass UI for it that translates appropriately,
> kinda like drivers, and probably through a pyPanel that then goes out
> and tweaks all the little knobs for you. I think the knobs are in the
> particle system, additional force fields, material, textures, and animation tools.
>
> I am talking about the artist specifying things, like for fire,
> "Combustible Material", "Pressure", "Prevailing Wind", "Ambient Air Temp"
> and "Smoke Thickness".
> --Roger
>
>
> Check out my website at www.rogerwickes.com for a good deal on my book and
> training course, as well as information about my latest activities. Use coupon
> Papasmurf for $15 off!

I could really see that. I also saw a thread here the other day
talking about the camera settings and how there were all these
settings that any pro camera man would know but Blender has
programmer/math geek names on all of it. I had not idea what those
controls did. Doing just what you are saying for them would be great
also and really help the newbie artist turn blender into their
favorite power tool.

-- 
Douglas E Knapp AKA human bean

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