[Bf-committers] Console on Windows Build

Theo de Ridder theo.de.ridder at planet.nl
Mon May 17 10:17:50 CEST 2010



if printing is done through python,
there is no need for any console simply by redirecting like this:

sys.stdout = bpy.data.texts.new('stdout')
sys.stderr = bpy.data.texts.new('stderr')

~Theo


On 17 mei 2010, at 06:24, bf-committers-request at blender.org wrote:

>> Joshua Warner wrote:
>>> Please forgive me if this has already been discussed. ?Given that there is a
>>> "console" window type in the Blender 2.52 build, is there a potential for
>>> removing the console that launches alongside the main Blender window? ?This
>>> would make Blender fit in better with other Windows applications and also
>>> make it easier to manage multiple separate Blender instances.
>>> 
>> 
>> So long as the error messages that are thrown into the Windows console
>> are available somewhere for us to see when an import goes bad (or
>> similar), I think it would be good to do away with it myself.



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