[Bf-committers] Texture assignment workflow is confusing

Charles Wardlaw cwardlaw at marchentertainment.com
Mon May 17 06:37:32 CEST 2010


+1.  That's *exactly* what I had in mind when I wrote my suggestions earlier in the week.

~ C

PS: Cute cat. ^_^


> http://www.rogerwickes.com/images/blender/Mat-Tex%20Outliner.jpg
> presents a UI mockup of a new Outliner display mode, Shading, that lists
> existing Materials and Textures. For each Material, it lists the active
> Properties of the Material (in the Properties window, these are the panels).
> If a property, like Diffuse Color, uses a Texture, it is also indicated indented.
> Since many objects can share the same material, each object that uses that
> material is also indicated. 
> Selecting a Material will change any current Node editor window in Material node
> mode to display the noodle for that Material. 
> Selecting an Object will change any existing Properties window type set 
> to Material context to show that active material/object.




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