[Bf-committers] Texture assignment workflow is confusing
Charles Wardlaw
cwardlaw at marchentertainment.com
Mon May 17 06:37:32 CEST 2010
+1. That's *exactly* what I had in mind when I wrote my suggestions earlier in the week.
~ C
PS: Cute cat. ^_^
> http://www.rogerwickes.com/images/blender/Mat-Tex%20Outliner.jpg
> presents a UI mockup of a new Outliner display mode, Shading, that lists
> existing Materials and Textures. For each Material, it lists the active
> Properties of the Material (in the Properties window, these are the panels).
> If a property, like Diffuse Color, uses a Texture, it is also indicated indented.
> Since many objects can share the same material, each object that uses that
> material is also indicated.
> Selecting a Material will change any current Node editor window in Material node
> mode to display the noodle for that Material.
> Selecting an Object will change any existing Properties window type set
> to Material context to show that active material/object.
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