[Bf-committers] Texture assignment workflow is confusing

Jaevixa McNomera jjv.mnr at gmail.com
Wed May 12 22:09:44 CEST 2010


Domino,

I agree 100%! I use a "glow effect" node group that I can control various
aspects of the glow all the time, and the number one draw back when I first
made the group was having to keep track of what the inputs and outputs were
all connected to INSIDE when the group wasn't open. It would be AWESOME to
have a library-like system, or at the very least, when we append a .blend
file, to have any node groups show up as items that can be appended. That
way we can store one .blend with all the most important groups in it, and
use it as a library of sorts by appending which ones we want from it.

Jae



On Wed, May 12, 2010 at 12:24 PM, Domino Marama
<domino at dominodesigns.info>wrote:

> On Wed, 2010-05-12 at 10:09 -0700, Roger Wickes wrote:
> > I agree and would like to morph your idea into using the existing node
> groups,
> > as we have those already and it builds on a successful idea.
>
> Random node thoughts:
>
> Being able to rename the connections on groups would be a massive help
> in group reuse. Having to open up groups to remind myself which of the
> "Image" inputs is for colour, which is for specular etc is a pain :)
>
> Being able to have these named connections for groups wired to multiple
> nodes in the group would be helpful too..
>
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