[Bf-committers] Texture assignment workflow is confusing

Damir Prebeg blend.factory at gmail.com
Wed May 12 07:23:56 CEST 2010


I give up, I see that I'm completely misunderstood here...

Left-right or right-left node flow is irrelevant, I'm just saying how mat
could be assembled, and what workflow could be for assigning image/node to
some channel.

Well, anyhow, It doesn't matter. Devs will do their magic with or, more
likely, without mho.

When I grew up and learn how to program in C and C++, I'll do it my self.

On 11 May 2010 21:04, Knapp <magick.crow at gmail.com> wrote:

> On Mon, May 10, 2010 at 7:50 PM, Damir Prebeg <blend.factory at gmail.com>
> wrote:
> > It looks that flow in my image wasn't self explanatory so here is
> modified
> > one. And this one treats Material as ordinary node that also can be input
> > one. Flow goes from right to left simply because that looks more logic to
> > me.
>
> It might look better to you but that is not the way that blender does it.
>
> This is a compositing node system that I made in 2.5. It works. Note
> how the inputs are pictures and that they are on the left? Info ALWAYS
> gos in the left and out the right in blender nodes.
> http://imagebin.org/96478
>
>
> --
> Douglas E Knapp
>
> Massagen Arbeit in Gelsenkirchen Buer
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>
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