[Bf-committers] small scale suggestion : keyframe extra tools

Jason jason.mirk at gmail.com
Tue May 11 11:23:27 CEST 2010


On Tue, May 11, 2010 at 11:05 AM, Jason <jason.mirk at gmail.com> wrote:

> This is how maya does it. I use it all the time. Select a keyframe (frame 2
> for example), scrub to frame 24, middle click and frame 2 is copied to frame
> 24. It is fast.


Oops, i read it and it sounds wrong. You are at frame 2, scrub with middle
mouse to frame 24 and then key. Then frame 2 is copied to 24.

>
> Also selecting multiple frames with shift+drag is great.
>
> And one more thing that I have seen used a lot is to offset or shift keys
> within the timeline. You have keys at 1, 5, 10, 20. You move to frame 8,
> press a key and frames 10,20 move 1 frame to the right ending up at 11 and
> 21. If you press another key they move back to 10, and 20.
>
> You can do a lot in the timeline with this all these combined.
>
> Jason7
> pd. hi btw.
>
>
> On Tue, May 11, 2010 at 10:27 AM, joe <joeedh at gmail.com> wrote:
>
>> I for one would love this.
>>
>> Joe
>>
>> On Tue, May 11, 2010 at 4:58 AM, Muhamad Faizol Abd. Halim
>> <faizol.blender at gmail.com> wrote:
>> > Hi,
>> >
>> >  Thanks for the feedback.
>> >
>> > On Tue, May 11, 2010 at 8:11 AM, Joshua Leung <aligorith at gmail.com>
>> wrote:
>> >
>> >> Hi,
>> >>
>> >> On Tue, May 11, 2010 at 9:19 AM, Muhamad Faizol Abd. Halim
>> >> <faizol.blender at gmail.com> wrote:
>> >> > 1. To have an in-between keyframe can be inserted on the timeline
>> using
>> >> > right-mouse-button (RMB) to position it at a specific timeline, and
>> >> > middle-mouse-button (MMB) to put a keyframe at that timeline. Other
>> mouse
>> >> > gestures will simply cancel the operation. This will help animators
>> to
>> >> > create follow ups keyframe much more easily and can consolidate
>> several
>> >> > dopesheet operations into just 2 clicks on the timeline.
>> >> >
>> >> > Example is posted  at this link:
>> >> >
>> >> > http://www.pasteall.org/pic/3226   (blender_suggestion_01.png)
>> >> So is the main purpose of this to just insert breakdowns using a
>> >> modal-workflow without having to scrub the time cursor over to where a
>> >> keyframe is desired (with the keyframe taking the interpolated values
>> >> at the point where they are inserted)? I don't really understand the
>> >> point of this, and don't really consider this as too much of a
>> >> benefit.
>> >>
>> >
>> > It's not "taking the interpolated values at the point where they are
>> > inserted", but taking the _current frame_ 's  interpolation values to be
>> > inserted at the _desired frame_ (blue bar). Doing it this way then a
>> user
>> > doesn't have to keyframe the desired values at the current frame and
>> move it
>> > again afterwards to the desired frame.
>> >
>> >
>> >> I do understand the need to be able to add keyframes tagged as
>> >> 'breakdowns' in an easier way, and for that I do intend to add a way
>> >> to choose the type of keyframes inserted. However, the best way to
>> >> present this functionality is still a bit unclear, though I don't
>> >> think this is the right approach.
>> >>
>> >
>> > There might be a better approach, just that this feature is readily
>> > available in other commercial 3d application and it helps animators to
>> > simplify the keyframe workflow. The same result can be done through
>> > dopesheet, but if we can consolidate a few operations into just two
>> simple
>> > clicks, then in my humble opinion, I think it's worth a try.
>> >
>> >
>> >> >
>> >> > 2. My second suggestion is to more keyframes management tool/handler.
>> One
>> >> of
>> >> > them is a box handler, more or less like this. I'm hoping that this
>> could
>> >> > help animators to handle/manage large amount of keyframes much more
>> >> easily.
>> >> >
>> >> > example: http://www.pasteall.org/pic/3227(blender_suggestion_02.png).
>> >> This sort of tool has been on my todo for a couple of months now.
>> >> Basically, it's pending work on a generic manipulator widget API
>> >> before work progresses on setting this up.
>> >>
>> >
>> > Cool. Glad to know that it's there in the roadmap.
>> >
>> > Again, thanks for the feedback.
>> >
>> > Regards,
>> > Faizol Abd. Halim
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> >
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>
>


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