[Bf-committers] small scale suggestion : keyframe extra tools

Jason jason.mirk at gmail.com
Tue May 11 11:05:34 CEST 2010


This is how maya does it. I use it all the time. Select a keyframe (frame 2
for example), scrub to frame 24, middle click and frame 2 is copied to frame
24. It is fast.

Also selecting multiple frames with shift+drag is great.

And one more thing that I have seen used a lot is to offset or shift keys
within the timeline. You have keys at 1, 5, 10, 20. You move to frame 8,
press a key and frames 10,20 move 1 frame to the right ending up at 11 and
21. If you press another key they move back to 10, and 20.

You can do a lot in the timeline with this all these combined.

Jason7
pd. hi btw.


On Tue, May 11, 2010 at 10:27 AM, joe <joeedh at gmail.com> wrote:

> I for one would love this.
>
> Joe
>
> On Tue, May 11, 2010 at 4:58 AM, Muhamad Faizol Abd. Halim
> <faizol.blender at gmail.com> wrote:
> > Hi,
> >
> >  Thanks for the feedback.
> >
> > On Tue, May 11, 2010 at 8:11 AM, Joshua Leung <aligorith at gmail.com>
> wrote:
> >
> >> Hi,
> >>
> >> On Tue, May 11, 2010 at 9:19 AM, Muhamad Faizol Abd. Halim
> >> <faizol.blender at gmail.com> wrote:
> >> > 1. To have an in-between keyframe can be inserted on the timeline
> using
> >> > right-mouse-button (RMB) to position it at a specific timeline, and
> >> > middle-mouse-button (MMB) to put a keyframe at that timeline. Other
> mouse
> >> > gestures will simply cancel the operation. This will help animators to
> >> > create follow ups keyframe much more easily and can consolidate
> several
> >> > dopesheet operations into just 2 clicks on the timeline.
> >> >
> >> > Example is posted  at this link:
> >> >
> >> > http://www.pasteall.org/pic/3226   (blender_suggestion_01.png)
> >> So is the main purpose of this to just insert breakdowns using a
> >> modal-workflow without having to scrub the time cursor over to where a
> >> keyframe is desired (with the keyframe taking the interpolated values
> >> at the point where they are inserted)? I don't really understand the
> >> point of this, and don't really consider this as too much of a
> >> benefit.
> >>
> >
> > It's not "taking the interpolated values at the point where they are
> > inserted", but taking the _current frame_ 's  interpolation values to be
> > inserted at the _desired frame_ (blue bar). Doing it this way then a user
> > doesn't have to keyframe the desired values at the current frame and move
> it
> > again afterwards to the desired frame.
> >
> >
> >> I do understand the need to be able to add keyframes tagged as
> >> 'breakdowns' in an easier way, and for that I do intend to add a way
> >> to choose the type of keyframes inserted. However, the best way to
> >> present this functionality is still a bit unclear, though I don't
> >> think this is the right approach.
> >>
> >
> > There might be a better approach, just that this feature is readily
> > available in other commercial 3d application and it helps animators to
> > simplify the keyframe workflow. The same result can be done through
> > dopesheet, but if we can consolidate a few operations into just two
> simple
> > clicks, then in my humble opinion, I think it's worth a try.
> >
> >
> >> >
> >> > 2. My second suggestion is to more keyframes management tool/handler.
> One
> >> of
> >> > them is a box handler, more or less like this. I'm hoping that this
> could
> >> > help animators to handle/manage large amount of keyframes much more
> >> easily.
> >> >
> >> > example: http://www.pasteall.org/pic/3227(blender_suggestion_02.png).
> >> This sort of tool has been on my todo for a couple of months now.
> >> Basically, it's pending work on a generic manipulator widget API
> >> before work progresses on setting this up.
> >>
> >
> > Cool. Glad to know that it's there in the roadmap.
> >
> > Again, thanks for the feedback.
> >
> > Regards,
> > Faizol Abd. Halim
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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