[Bf-committers] small scale suggestion : keyframe extra tools

joe joeedh at gmail.com
Tue May 11 10:27:39 CEST 2010


I for one would love this.

Joe

On Tue, May 11, 2010 at 4:58 AM, Muhamad Faizol Abd. Halim
<faizol.blender at gmail.com> wrote:
> Hi,
>
>  Thanks for the feedback.
>
> On Tue, May 11, 2010 at 8:11 AM, Joshua Leung <aligorith at gmail.com> wrote:
>
>> Hi,
>>
>> On Tue, May 11, 2010 at 9:19 AM, Muhamad Faizol Abd. Halim
>> <faizol.blender at gmail.com> wrote:
>> > 1. To have an in-between keyframe can be inserted on the timeline using
>> > right-mouse-button (RMB) to position it at a specific timeline, and
>> > middle-mouse-button (MMB) to put a keyframe at that timeline. Other mouse
>> > gestures will simply cancel the operation. This will help animators to
>> > create follow ups keyframe much more easily and can consolidate several
>> > dopesheet operations into just 2 clicks on the timeline.
>> >
>> > Example is posted  at this link:
>> >
>> > http://www.pasteall.org/pic/3226   (blender_suggestion_01.png)
>> So is the main purpose of this to just insert breakdowns using a
>> modal-workflow without having to scrub the time cursor over to where a
>> keyframe is desired (with the keyframe taking the interpolated values
>> at the point where they are inserted)? I don't really understand the
>> point of this, and don't really consider this as too much of a
>> benefit.
>>
>
> It's not "taking the interpolated values at the point where they are
> inserted", but taking the _current frame_ 's  interpolation values to be
> inserted at the _desired frame_ (blue bar). Doing it this way then a user
> doesn't have to keyframe the desired values at the current frame and move it
> again afterwards to the desired frame.
>
>
>> I do understand the need to be able to add keyframes tagged as
>> 'breakdowns' in an easier way, and for that I do intend to add a way
>> to choose the type of keyframes inserted. However, the best way to
>> present this functionality is still a bit unclear, though I don't
>> think this is the right approach.
>>
>
> There might be a better approach, just that this feature is readily
> available in other commercial 3d application and it helps animators to
> simplify the keyframe workflow. The same result can be done through
> dopesheet, but if we can consolidate a few operations into just two simple
> clicks, then in my humble opinion, I think it's worth a try.
>
>
>> >
>> > 2. My second suggestion is to more keyframes management tool/handler. One
>> of
>> > them is a box handler, more or less like this. I'm hoping that this could
>> > help animators to handle/manage large amount of keyframes much more
>> easily.
>> >
>> > example: http://www.pasteall.org/pic/3227 (blender_suggestion_02.png).
>> This sort of tool has been on my todo for a couple of months now.
>> Basically, it's pending work on a generic manipulator widget API
>> before work progresses on setting this up.
>>
>
> Cool. Glad to know that it's there in the roadmap.
>
> Again, thanks for the feedback.
>
> Regards,
> Faizol Abd. Halim
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