[Bf-committers] Parallel Blender

Campbell Barton ideasman42 at gmail.com
Mon May 10 19:45:42 CEST 2010


> Have you read this:
> http://en.wikipedia.org/wiki/Avatar_(2009_film)
> It blows my mind!
> Wiki:
> "To render Avatar, Weta used a 10,000 sq ft (930 m2) server farm
> making use of 4,000 Hewlett-Packard servers with 35,000 processor
> cores running Ubuntu Linux and the Grid Engine cluster manager. The
> render farm occupies the 193rd to 197th spots in the TOP500 list of
> the world's most powerful supercomputers. Creating the Na'vi
> characters and the virtual world of Pandora required over a petabyte
> of digital storage, and each minute of the final footage for Avatar
> occupies 17.28 gigabytes of storage."
>
> I would love it if blender could have done that work. Ya, I know, big
> dreams. :-)

Blender's renderer IS highly parallel, (shadow buffer rendering,
tiles, up to 64 threads :) )
Ofcourse it could be designed to run more optimally on modern hardware
but thats a different issue.


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