[Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

Campbell Barton ideasman42 at gmail.com
Sun May 9 15:56:47 CEST 2010


On Sun, May 9, 2010 at 6:53 AM, Muhamad Faizol Abd. Halim
<faizol.blender at gmail.com> wrote:
> Hi all,
>
>  I haven't done any coding in Blender (just simple scripting so far). I have
> used both Softimage ICE and Houdini and quite familiar with the procedural
> paradigm (visual or textual programming). ICE framework layer is highly
> parallelized. Now that the parallelization level is pushed even further with
> CUDA/OpenCL, if Blender's core can take this advantage first, then the
> operation libraries on top of it can be exposed little by little via node
> based UI.
>
>  The latest Softimage release still doesn't have mesh creation operation,
> (of which Blender already has), but the kinematic/math libraries exposed via
> ICE provides new methods of rigging different from bone based style,
> eliminating some old limitations (cycle dependancy, etc).
>
>  If I would have an immediate request, It would be to expose all operations
> via Python API so that it's pretty much operates like MEL for Maya or
> Python/Jscript in XSI where the user can just copy/paste from the console to
> repeat the same operation again.
Have you tried this in blender 2.5?, Open Console, Select report view,
Now you can see user actions as python lines, Copy them into a text
editor and run them again.

>  Anyway, if others have some opinion to move this idea forward (procedural
> via node based operation), I'm interested to join in. Maybe as a start I can
> help prepare some materials/documents first.
>
> Thanks.
>
> Best Regards,
> Faizol Abd. Halim
>
> On Sun, May 9, 2010 at 10:43 AM, Roger Wickes <rogerwickes at yahoo.com> wrote:
>
>> it would be wonderful if you updated our competitive analysis page at
>> http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis with what
>> Houdini can do in those 30 or so areas.
>> We have that page for just that reason, for developers to look at for
>> reference
>> when implementing new or improving our existing functions.
>> I don't think posting messages like this to the mailing list are very
>> helpful
>>  but if you could help us by focusing your energy on making specific
>> additions
>>  to our wiki on that page, it would be a great reference and source of
>> inspiration.
>> Thanks again.
>>
>>  --Roger
>>
>>
>>
>>
>>
>> ________________________________
>> From: nautilus <nautilus981 at googlemail.com>
>> To: bf-committers at blender.org
>> Sent: Sat, May 8, 2010 9:34:39 AM
>> Subject: Re: [Bf-committers] The final step that Blender needs to take in
>> order to become fundamentally perfect
>>
>> Here are some extremely good tutorials on Houdini:
>>
>> http://vimeo.com/user2030228/videos/sort:oldest
>>
>> http://vimeo.com/5592856
>>
>> Start with Basics: Selection and continue in a chronological order
>> until you reach the newest (and last) video, which should be Particle
>> Smoke II.
>>
>>
>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



-- 
- Campbell


More information about the Bf-committers mailing list