[Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect
Roger Wickes
rogerwickes at yahoo.com
Sun May 9 04:43:24 CEST 2010
it would be wonderful if you updated our competitive analysis page at
http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis with what
Houdini can do in those 30 or so areas.
We have that page for just that reason, for developers to look at for reference
when implementing new or improving our existing functions.
I don't think posting messages like this to the mailing list are very helpful
but if you could help us by focusing your energy on making specific additions
to our wiki on that page, it would be a great reference and source of inspiration.
Thanks again.
--Roger
________________________________
From: nautilus <nautilus981 at googlemail.com>
To: bf-committers at blender.org
Sent: Sat, May 8, 2010 9:34:39 AM
Subject: Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect
Here are some extremely good tutorials on Houdini:
http://vimeo.com/user2030228/videos/sort:oldest
http://vimeo.com/5592856
Start with Basics: Selection and continue in a chronological order
until you reach the newest (and last) video, which should be Particle
Smoke II.
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