[Bf-committers] new UV test grid
phciccone at gmail.com
Sun Mar 28 21:56:19 CEST 2010
Yes, the more I think about it the more I'm convinced that the two things
should be running together. My question was born by the observation that to
include a checker we had to convert it to C code. That seemed like an high
barrier and wanted to see if we could add a system to expand the amount of
textures without requiring coding. I love what Pixologic is doing with their
library of textures and alphas and I'm thinking of adding a texture browser
to Blender. We could have a
library of textures/alphas stored on blender.org. Blender's browser would
than be able to connect to the library and show you the textures available.
With a mouse click you can then add the texture to your local library and
integrate in the Browser so that you can recall it at any time.
You need a special pattern to create a cookie (cucoloris)? One click and you
get it from the on-line library, apply it to a plane and place one
spot-light behind. Very cool.
Anyway, I'm getting familiar with the Blender code, I have some time off
from my own project so I'll see what I can do about it.
Reqarding Siggraph, it would be my honor do be there demoing Blender. I'll
PM you for the details. Thanks!
On Sun, Mar 28, 2010 at 9:05 AM, Ton Roosendaal <ton at blender.org> wrote:
> Hi Paolo,
> I don't think your requirements conflict with ours. The implications
> on what might be 'easy to use' can differ though, which is why we made
> a more flexible and configurable Blender 2.5 architecture.
> In some not-too-far future I'd welcome packagers creating special
> configured UIs with keymaps tweaked for people with a specific
> background, creative aims, or specific hardware.
> At this very stage that's too early though. I would prefer to narrow
> down our development targets to an absolute minimum, all focused on
> getting the 2.5 series out of beta in the shortest time. That will
> benefit everyone best, including you :)
> BTW: will you be available for Siggraph demos? Would rock! :)
> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
> On 26 Mar, 2010, at 19:10, Paolo Ciccone wrote:
> > On Fri, Mar 26, 2010 at 10:04 AM, Harley Acheson <hacheson at shawnigan.ca
> > >wrote:
> >> Paolo,
> >> You might be assuming that you are arguing for something that
> >> Campbell
> >> is against. That might not be the case.
> > I really didn't assume anything. I only assume that Campbell is
> > extra busy,
> > we know by all the records about Blender, Durian etc. :)
> > And I wasn't talking about Campbell in particular but about the
> > development
> > of Blender in general. Brilliant coders, such as Ton and Campbell and
> > everyone improving Blender, are light-years
> > ahead of the user of Blender.
> > My post was not meant to stir up troubles and I hope we can keep a
> > "level
> > head" about this. Blender is used by end users. It's a free tool.
> > Anybody
> > can download it.
> > That doesn't mean that we have to dumb it down but we know that
> > there are
> > many people who used other 3D packages professionally and they can be
> > stumped by Blender.
> > BTW, professional is a term that I see abused and misintepreted a
> > lot. It
> > doesn't refer to a developer. It doesn't refer to somebody with an
> > incredible deep technical knowledge.
> > Professional means that you get paid for what you do. You program
> > for a
> > living? You are a professional programmer. You get paid to flip
> > burgers? You
> > are a professional burger
> > flipper.
> > The feedback to my popular "Blender Survival Guide" on Creative COW
> > highlighted the needs of the Motion Graphic artists. Those are
> > professionals
> > in the motion pictures industry who know programs like After Effects
> > and
> > FCP, they are very well respected in their field, but didn't know
> > how to
> > tackle Blender.
> > Now, because of the "BSG" a few more of them do know it and they
> > like it. I
> > don't think that there is anything wrong in making Blender more
> > approachable
> > for that kind of professional.
> > Some of them are not professional modelers, yet, but then again
> > Blender is a
> > very feature-rich program that can be used for many reasons.
> > I'm sorry if my reference to Apple has upset people but objectively,
> > yes,
> > they are the benchmark of user friendliness in computing. From the
> > moment
> > you open the box of one of their products you can see the care, the
> > maniacal attention to details that goes into providing the best "first
> > impression" possible. I don't think that there is enough
> > appreciation for
> > how important that is. The first impression, how easily you can
> > approach
> > a product, is often what will capture a user/customer for life. You
> > might
> > not like Apple but their product design is second to none and there
> > is a lot
> > to be learned from the way they take care of the user experience.
> > Please, let's not turn this into a flame war, let's keep it
> > "business". I
> > myself cannot stand several companies on the ground of moral issues
> > but I
> > don't avoid learning from what they are doing right.
> > Making Blender easy to install, easy to be expanded and easy to be
> > used is
> > one thing that, IMHO, should be of the highest priority for 2.5. A
> > lot of
> > people are looking at this release as "rebooting" Blender.
> > If we don't take advantage of this possibility to capture the
> > attention of
> > potentially thousands of new users, we waste a precious opportunity.
> > Remember, more users mean more people buying books and DVSs
> > and that turns directly into funding for the Blender Foundation. Not
> > a bad
> > things to work for.
> >> The new UV test grid (and the old one) can be created procedurally
> >> very
> >> easily. Therefore Blender can be shipped with these two grids without
> >> unnecessarily bloating the install.
> > I think that we are getting too worried for just a few added
> > kilobytes.
> > That's hardly "bloating" the install. A few of grids in JPEG. In
> > this day an
> > age we should not worry so much for such size.
> > Cheers.
> > --
> > Paolo
> > _______________________________________________
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