[Bf-committers] Where did YoFrankie.org go?

Campbell Barton ideasman42 at gmail.com
Wed Mar 24 21:24:43 CET 2010


Hey Dalai, had a look at making a branch but then realized the SVN
isnt using trunk so Ill need to re-arrange the files a bit.
Ill try do this soon (in the next few weeks)

 Note that AngleBetweenVecs(v1, v2) is now v1.angle(v2)

See the top of Mathutils.c for a list of similar changes, probably
will add to docs at some point.

On Wed, Mar 24, 2010 at 6:19 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
> Hi,
>> When I get some time (probably after durian), Ill port YoFrankie to
> Blender  2.5
> Interesting to hear that. I've been using Blender 2.5 as plataform to run
> demos for my dome, and started porting the files I've been using. I finished
> ClubSilo yesterday [1]. And decided to give Yo Frankie a try.
>
> It's interesting to spot remaining bugs and to help complementing a 2.49 to
> 2.5 migration documentation [2]. I have it partially working here:
> http://pasteall.org/11912/diff (against the YF svn). It's the first try,
> mainly making it run (slightly hacky if you see XXX_25.py).
>
> Campbell, would be possible/intersting to have the current YF code tagged
> (or branched) so I can commit changes for the scripts (in order to make them
> compatible with 2.5)? My idea is to not commit any file, only scripts. That
> way we can make sure readfile and converter are doing there jobs well (or
> not).
>
> Cheers,
> Dalai
>
> [1] - I still need to contact LumaLabs to see if they are ok with
> re-distributing their file altered. If you want to test it let me know and
> as soon as I hear from them I can pass the link. * note, the AI is totally
> messed up.
> [2] -
> http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/BGE_Scripts_Migration
> (it
> started as a forum post, so it still doesn't sound as a document itself, but
> I'll be keep putting information there. anyone is welcome to help on that)
>
> <http://pasteall.org/11912/diff>
>
> 2010/3/24 Leif Andersen <leif.a.andersen at gmail.com>
>
>> I noticed that to and mentioned it on the #blendercoders IRC channel, but I
>> think everyone else was asleep and/or actually had something useful to do
>> with their time.  However, it seems like the page is back up now.
>> http://www.yofrankie.org/  Go figure, I think it was just a DNS redirect
>> problem.  It also used to be that if you go to the download page:
>> http://www.yofrankie.org/download/, it would take you to the download page
>> of some other blender related product.  (I think it was a ray tracer, but I
>> can't remember).
>>
>> ~Leif Andersen
>>
>> ----------
>> My first contribution to the blender community:
>>
>> http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/
>>
>>
>> On Wed, Mar 24, 2010 at 08:50, Campbell Barton <ideasman42 at gmail.com>
>> wrote:
>>
>> > you can checkout YoFrankie source from
>> > https://svn.blender.org/svnroot/yofrankie
>> > eg: "svn checkout https://svn.blender.org/svnroot/yofrankie"
>> >
>> > When I get some time (probably after durian), Ill port YoFrankie to
>> Blender
>> > 2.5
>> >
>> > On Wed, Mar 24, 2010 at 3:43 PM, Mathias Panzenböck
>> > <grosser.meister.morti at gmx.net> wrote:
>> > > I wanted to download the latest source of YoFrankie in order to have a
>> > look at the movement control
>> > > (maybe when I've time and it's not to complicated I'll change frankies
>> > movement control to a
>> > > Jump-and-Run control so the game is actually playable). But
>> > http://www.yofrankie.org/ is just the
>> > > same as http://www.blender.org/. Where can I get the source? Where is
>> > the project page of YoFrankie
>> > > hosted?
>> > >
>> > >        -panzi
>> > > _______________________________________________
>> > > Bf-committers mailing list
>> > > Bf-committers at blender.org
>> > > http://lists.blender.org/mailman/listinfo/bf-committers
>> > >
>> >
>> >
>> >
>> > --
>> > - Campbell
>> > _______________________________________________
>> > Bf-committers mailing list
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-- 
- Campbell


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