[Bf-committers] Texture baking proposals
wahooney at wahooney.net
Wed Mar 24 11:58:35 CET 2010
I like the idea of a one touch bake system. This is probably possible
via script already, but a more elegant solution is probably called for.
On 3/23/2010 8:06 PM, Brecht Van Lommel wrote:
> Regarding more options for what to bake, it should just support baking
> any render pass, this is not even hard to add.
> Having bake layers automates things more but still does not solve the
> problem that you can't use the same material for baking and rendering
> (or running in the game engine), and so you're constantly switching
> between the two or changing textures. A possible solution would be a
> bake node, which has a color input and output, and an image. When
> baking, this node would read the input and write to the image. When
> rendering, it would ignore the input and read from the image.
> That's just a rough idea, and integrating it nicely poses a number of
> problems .. but ideally you would be able to set something up and then
> re-bake the whole scene with a single button press. For example, think
> of how normal or displacement map baking could be made simple if you
> would just have to set it up in the material and press bake. That's
> not covered by a bake node but could be solved in a similar way, by
> specifying as part of the material what is baked.
> On Tue, Mar 23, 2010 at 5:07 PM, Wahooney<wahooney at wahooney.net> wrote:
>> I've written out some proposed ideas for texture baking in 2.5:
>> If anyone wants some GSOC ideas these might be handy, although some more
>> ideas should probably be added to make it more substantial, as this
>> might not take a developer that long to implement.
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