[Bf-committers] Interest in GSoC 2010 topics: 1. "Integrate PTex texture mapping library" 2. "Unit tests"
leif.a.andersen at gmail.com
Tue Mar 23 23:39:18 CET 2010
Well, I originally wanted to work on the blender Python Architecture.
However, I went into the #blenderpython channel, to talk with the people who
regularly work on the system, and they told me that while they like most of
my ideas (having many of them themselves), and that it was on the radar, Ton
wasn't too interested in them. They then recommended that I do the Unit
So, to answer you question at the very begging, yes, I am interested in
doing Unit testing (although not as interested as working on the blender
plugin architecture). Although, it seams like you are much more qualified
than I am, as I am just a freshmen at the University of Utah.
My first contribution to the blender community:
On Tue, Mar 23, 2010 at 16:05, Konrad Wilhelm Kleine <
konrad at konradwilhelm.de> wrote:
> Hello to you all,
> my name is Konrad Kleine (nickname: kwk) and I am interested in these
> two GSoC topics:
> 1. Integrate Ptex texture mapping library
> 2. Unit tests
> I was wondering if anybody has expressed interest in these topics. I
> certainly do have interest since texturing and multi-res geometry are
> exactly the things that I want to tackle. Ptex is new to me, I admit,
> but I looked into the source code and documentation and find it very
> well documented and usable. I understand most of the targets for Ptex
> and a lot of the technical realization. To be honest, I don't know
> Blender's new BMesh very well. I would definitively need some time to
> take a look at it, since I believe that Multi-Res texturing will somehow
> be related to BMesh, right?
> Why did I also pick the second project "Unit tests"? Well, since I
> certainly think that there are a number of applicants for the Ptex
> project I see "Unit tests" as an anchor option. I have done a lot of
> projects with CMake, including my Diploma thesis and MoneyPenny
> (http://www3.fh-swf.de/fbin/roth/money-penny_en.htm). Therefore I have a
> substantial background in writing CMakeLists.txt files. I think that
> unit test on the other hand using CMake's counterpart CTest are a great
> way to improve development and to find new developers. Since unit tests
> are a small piece of software most of the time, they are therefore
> (hopefully) easier to grasp for new developers.
> I'm a Master student of "Computer Vision & Computational Intelligence"
> in Germany and have got a Diploma in Computer Science from the
> University of Applied Science in Iserlohn. I currently live in Spain for
> a half year with my girlfriend, trying to learn Spanish and looking
> forward to a short internship.
> I have a strong background in using and writing open source software and
> working for companies that produce and distribute open source software.
> Among them are most recently GONICUS and Trolltech (now Nokia). Over the
> years I've gathered an in-depth experience in software development with
> C, C++, Python Qt and OpenGL in multi-platform environments. I hope this
> qualifies me at least from a technical standpoint.
> I've been into graphics programming since I started my studies back in
> 2004 and Blender has always been inspiring me. OK, well sometimes it was
> frustrating when I saw thing I wasn't been able to do for myself ;) I
> have to admit that I'm not that much of an artist but I'm passionate
> about graphics and music in general.
> I'm nearly done with my studies and somehow see Blender GSoC as a chance
> to seriously get into the graphics industry. I also hope that by doing
> GSoC I'll gain a deeper insight in the Blender developing process and be
> able to help developing Blender in the future. I hope that I get the
> idea behind GSoC right, because I believe that it's all about finding
> new people to work on the project for longer than a period of six month
> or so.
> If you want to know more about previous projects I've been working on
> you can have a look these academic research topics or projects:
> Classification of facial expressions within video streams
> My most recent student project is as said the classification of facial
> expressions within video streams based on an artificial neural network
> (ANN) and numerous computer vision algorithms. For more information,
> please visit: http://code.google.com/p/klucv2/
> as part of my Computer Vision 1 course, a fellow student and I
> constructed a multi-touch display based on Jeff Han's paper Multi-Touch
> Sensing through Frustrated Total Internal Reflection. As a proof of
> concept we implemented a photo application using OpenCV for image-based
> input detection and OpenGL for visualization.
> in a team of 4 people I was responsible for the implementation and
> design of an application framework to train and execute artificial
> neural networks (ANN) on NVIDIA graphic cards using the CUDA technology.
> The training and propagation algorithm had to scale according to the
> size of a network. The networks themselves were stored as XML files that
> were validated formally as well as logically by the application framework.
> QBIC – Play Smart!
> is basically a "four in a row" board game, except that you can place
> your tokens on 16 sticks. This way you can connect four tokens in 3D
> space and no longer on a 2D plane. The game was a final examination of
> three of my fellow students and me. We used OGRE as our graphics engine
> and many other open source components. For more information, please
> visit: http://sourceforge.net/projects/qbic/
> a fellow student and I assembled and programmed the ASURO robot with a
> fast yet robust path-finding algorithm.
> Blender Classes
> I offered various Blender classes on 3D modelling, texturing, shading
> and animation.
> Thanks in advance for doing GSoC and giving me and other students the
> opportunity to apply for the all inspiring Blender project!
> I look forward to hearing from you!
> Kind regards
> - Konrad
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers