[Bf-committers] game engine properties
ideasman42 at gmail.com
Tue Mar 23 08:51:06 CET 2010
a problem with enabling this by default is naming collisions.
In Blender 2.5's python API I changed it to use mapping funcitons for
user defined properties.
# these can co-exist
obj.worldPosition = 1,2,3
obj["worldPosition"] = "Custom Property"
So if the property sensor did this I think it would need to be an
option "Internal Properties" - then select from a list.
On Tue, Mar 23, 2010 at 8:42 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> for some properties its possible to add however worldPosition is a
> vector which currently isnt supported by internal property types
> On Mon, Mar 22, 2010 at 10:15 PM, Jeff <jmoguill2 at gmail.com> wrote:
>> I'm wondering: in the game engine logic editor, for the property sensor and
>> property actuator, is it possible to reference built in object properties
>> like worldPosition, etc. I think something like that would be really
>> useful. Also, is it possible to reference properties of other objects?
>> Bf-committers mailing list
>> Bf-committers at blender.org
> - Campbell
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