[Bf-committers] Interested in GSoC project about motion capture data
shaul.kedem at gmail.com
Sun Mar 21 05:21:09 CET 2010
On Mar 20, 2010, at 11:18 AM, Campbell Barton <ideasman42 at gmail.com>
> IMHO improving the workflow for motion capture data is a nice project,
> though I'm not sure of all the tools you'd need and whats expected for
> this workflow.
> In most cases I think you would not actually want to use the imported
> rig, so rig re-targeting could be a good focus for this project.
> Animation curve simplification is important too but not as hard to add
> (wrote some functions for this but more focused on freehand drawing).
> On Sat, Mar 20, 2010 at 4:10 PM, Christopher Cherrett
> <ccherrett at openoctave.org> wrote:
>> -------- Original Message --------
>> Subject: [Bf-committers] Interested in GSoC project about motion
>> From: Yumei Wang <yumeiw86 at gmail.com>
>> To: bf-committers at blender.org
>> Date: 03/20/10 01:13
>>> Hi all,
>>> I am interested in the idea "Improve blender for dealing with motion
>>> capture data". I'm a graduate student doing research on motion
>>> synthesis based on motion capture data. I think this project is
>>> related to my research. I once do a small project of motion blending
>>> using BVH motion data.
>>> Following is my understanding about the features mentioned in the
>>> Curve simplification for mo-cap data: we can use a smaller set of
>>> frames to represent the original mo-cap data. Users can edit the
>>> motion with these key frames. So the problem here is how to sample
>>> these key frames to fit the original motion data.
>>> Turn repetitive motion into loops: a simple example is generate
>>> walking motion of any length with one walking cycle. The problem
>>> is to find the repetitive pattern of motion from the mo-cap data.
>>> Not sure if I get it correctly or not? Any suggestions or
>>> is welcome.
>>> Yumei Wang
>>> School of Computing,
>>> National University of Singapore.
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>> +1 I would love to see improved tools for motion capture.
>> Christopher Cherrett
>> ccherrett at openoctave.org
>> Bf-committers mailing list
>> Bf-committers at blender.org
> - Campbell
> Bf-committers mailing list
> Bf-committers at blender.org
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