[Bf-committers] Nodify logic , a GSOC project of idea list , need info
ideasman42 at gmail.com
Fri Mar 19 14:29:16 CET 2010
nodal logic integration is an ambitious GSOC project if you're not
already familiar with blender game engine source.
I'd expect the nodal logic internals would not be biggest problem,
rather getting blender UI and scripts and existing logic bricks all to
work well together.
Benoit may have some ideas for how this could be wrapped up into a
good GSOC project (possibly do help him with his plans for nodal
Otherwise Id suggest something less ambitious, but with a focus like
- Better control over interactive animations with the BGE
- Enhancements for dynamic level loading (utility functions for tiled
terrain, loading online data in the background)
- Enhancements for NPC's (logic bricks to walk along a path, settings
waypoints, detecting possible collisions etc)
- Improve interface for editing bullet physics, constraints, adding
hinges, pivots etc
...Sure you can think of many more...
On Fri, Mar 19, 2010 at 2:10 AM, shuvro sarker <shuvro05 at gmail.com> wrote:
> I am interested in implementing the node tools for the logic bricks as a *
> GSOC* project.
> This project is know as *nodify logic* in Blender's Idea
> of *GSOC 2010*.
> I have also read through the
> about it. But there are a lot of stuffs there.
> Can someone clarify me about the scope of this project and the steps needed
> to be implemented for that project?or workflow?
> I will be highly glad if *benoit* tell me something about this.
> I will be also happy to have some more ideas about *Logic Nodes* that are
> not listed in this
> Bf-committers mailing list
> Bf-committers at blender.org
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