[Bf-committers] Add Object Conventions and default behaviour

Campbell Barton ideasman42 at gmail.com
Wed Mar 17 17:24:55 CET 2010


view align needs to be added, when I first wrote python add-object the
view matrix wasn't available, but now it is, should be easy to add.
adding at 0,0,0 I never saw and should never happen.

Roger, strips are added at the mouse position, this ends up being
awkward since the position is taken from when you press on the menu
item, rather then when you trigger the menu.
IMHO we could have an active channel, then the new strip could always
be current frame + active channel.

On Wed, Mar 17, 2010 at 5:07 PM, Roger Wickes <rogerwickes at yahoo.com> wrote:
> strips in the VSE appear at random, and are not rubber-banded. same User Pref?
>
>  --Roger
>
>
> Check out my website at www.rogerwickes.com for a good deal on my book and
> training course, as well as information about my latest activities. Use coupon
> Papasmurf for $15 off!
>
>
>
>
> ________________________________
> From: Carsten Wartmann <cw at blenderbuch.de>
> To: bf-blender developers <bf-committers at blender.org>
> Sent: Wed, March 17, 2010 10:47:33 AM
> Subject: Re: [Bf-committers] Add Object Conventions and default behaviour
>
> Aurel W. wrote:
>> I also noticed some horrible new behavior when adding obects. They
>> will be added at the world origin, rather than on the 3d cursor and
>> won't be transformed by the current view matrix. I consider this as
>> bug for now and assume no one really thought, that this would be a
>> good default behavior.
>>
> The fact that they appear at 0,0,0 is a bug.
>
> The view align you can set in the user preferences.
>
> Carsten
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-- 
- Campbell


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