[Bf-committers] set "F6" pop-up-panel to pop-up automatically by User Preference's selection

Ton Roosendaal ton at blender.org
Wed Mar 17 10:28:47 CET 2010


Hi,

No, I would not do it this way. A UI should not move focus to  
(potentially) invisble things without you even knowing it did. It has  
the danger of inconsistancy, and gets annoying even. A UI should not  
think for users or assume things either.

In my really honest opinion popup form-fill-in-menus are a sign of  
badly designed tools. It's just easier for the coder, that's why you  
see them all over.

I realize this is just a UI concept, and the daily practice is of  
course more dirty and needs to find compromises between "get tool to  
work now" or "not get this tool at all".

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 16 Mar, 2010, at 18:56, Jonathan Williamson wrote:

> Hey Ton,
>
> The "active input" is an interesting thought that could work very  
> well if
> implemented right. I could see this working very well if the input  
> focus was
> immediately placed in the operator panel, such that you could  
> numerically
> input the values without ever clicking a second field. In other  
> words, to
> place a new object it would work like this:
>
>   1. Shift + A > Add object
>   2. Input is automatically shifted to operator field (e.g. number of
>   vertices, etc)
>   3. Type in value(s)
>   4. Press Enter to confirm
>
> The key would be to remove the need for any mouse movement.
>
> Jonathan Williamson
> http://www.montagestudio.org
>
>
> On Tue, Mar 16, 2010 at 12:26 PM, Ton Roosendaal <ton at blender.org>  
> wrote:
>
>> Hi,
>>
>> The design concept was to make tools remember previous settings.
>> Another improvement would be to have a fast way to move 'active  
>> input'
>> focus to buttons elsewhere (like right after for tool redo, on a
>> hotkey).
>>
>> Only in last resort we should do things with popups. I still believe
>> you can make an optimal workflow this way, better than popping up
>> stuff all the time. Exceptions are possible, and user configs could
>> allow, of course.
>>
>> -Ton-
>>
>> ------------------------------------------------------------------------
>> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
>> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The  
>> Netherlands
>>
>> On 16 Mar, 2010, at 17:16, Jonathan Williamson wrote:
>>
>>> That would also be an improvement.
>>>
>>> Seppo's idea of creating a user preference for the pop-up is a good
>>> one, as
>>> there are people who do like like it and just want to add an object
>>> immediately. Adding an object immediately can be particularly
>>> helpful while
>>> in Object mode if you are testing materials or anything like that,
>>> then
>>> vertex counts aren't your first concern.
>>>
>>> Jonathan Williamson
>>> http://www.montagestudio.org
>>>
>>>
>>> On Tue, Mar 16, 2010 at 11:10 AM, Carsten Wartmann
>>> <cw at blenderbuch.de>wrote:
>>>
>>>> Jonathan Williamson wrote:
>>>>> I absolutely agree with this. Very seldom do you (or I at least)
>>>>> add a
>>>> mesh
>>>>> object and stick to the default parameters. I nearly always adjust
>>>> circles
>>>>> and such down to 12 vertices or so.
>>>>>
>>>> At least the tools should remember the last setting e.g the  
>>>> number of
>>>> verts.
>>>>
>>>> Carsten
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