[Bf-committers] new UV test grid

Roger Wickes rogerwickes at yahoo.com
Tue Mar 16 14:05:25 CET 2010

agreed. the old grid, with the +, you could not tell. Your "chess" style grid is perfect.


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From: Hubert Niećko <szczur0 at tlen.pl>
To: bf-blender developers <bf-committers at blender.org>
Sent: Tue, March 16, 2010 2:48:38 AM
Subject: Re: [Bf-committers] new UV test grid

Roger: pozdrowienia dla żony :)
to tell which way UV tex is oriented I prefer letters and numbers, as
I did in pic in BlenderArtist thread. If use arrows flipped UV faces
will not be so obvious. I didn't implemented it in python because
doing it per pixel is huge amount of work, and I think there are
easiest way to do text in C or even there is way to do this in python
but i don't know it. If there is I could try add this in python :)

Paolo: saturation slider should do exacly what you propose:
0=grayscale -> 0.5=color -> 1=more color :)
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