[Bf-committers] new UV test grid

Campbell Barton ideasman42 at gmail.com
Mon Mar 15 20:24:49 CET 2010


if this was converted to C it could be added into 2.5x as an option
with the current grid.
This is worth adding IMHO since you can quickly know what part of the
image the face is mapped to.

But I don't have time for this, a good one for a new developer to look into :)

On Mon, Mar 15, 2010 at 5:53 PM, Roger Wickes <rogerwickes at yahoo.com> wrote:
> dziekuję!
>  --Roger
>
>
> Check out my website at www.rogerwickes.com for a good deal on my book and
> training course, as well as information about my latest activities. Use coupon
> Papasmurf for $15 off!
>
>
>
>
> ________________________________
> From: Hubert Niećko <szczur0 at tlen.pl>
> To: bf-committers at blender.org
> Sent: Mon, March 15, 2010 11:27:27 AM
> Subject: [Bf-committers] new UV test grid
>
> hi
> some time ago I get idea to make new UV test grid
> http://blenderartists.org/forum/showthread.php?t=167872 but i make
> only graphic.
> now I thought to ask developers what they think about this idea, so I
> go to #blendercoders, I talked with ideasman, He told me that there
> "houndrets of idea but only few devs" and ask me can I write this in
> python, so i try wrote it http://www.pastebin.org/113269
> by default it renders on image in UV editor (read lines 60-61)
> its little slow in big resolutions :( and don't have letters and numbers
>
> cheers hubert (szczuro) niecko
> ps. sorry for my English
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-- 
- Campbell


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