[Bf-committers] Particle fluids status
Raul Fernandez Hernandez
raulf at info.upr.edu.cu
Thu Mar 11 20:08:57 CET 2010
Hi all :)
Just a quick update:
I'm working with Jahka refining the final patch, thanks to its feedback abd
the users feedback I will modify several things in the final patch, like
default values and remove some small things that are in future particle
system design roadmap.
Next week when Blendiac and WhifeofBlendiac return home they will upload
several very interesting high resolution screencasts I have made on some
use cases of particle fluids.
Including a very interesting one using particle fluids to simulate sand
(high number of small solid points that interact with its closest
neighbours) of 100k particles, at near 1 fps simulation.
Cheers to all
Farsthary
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