[Bf-committers] OFF export/import, and N-Gones/B-Mesh

Campbell Barton ideasman42 at gmail.com
Mon Mar 8 16:24:21 CET 2010


Triangulating ngons for importers if fine for now, just keep in mind
it may need to be changed at some point.

You could do a simple fan fill or use pythons Geometry.PolyFill(),
which uses the same code as lasso select & text filling.

On Mon, Mar 8, 2010 at 4:12 PM, Leif Andersen <leif.a.andersen at gmail.com> wrote:
> Okay, so I should keep the hack in there, but be ready to pop it out the
> moment blender support n-gons, does that sound like a good plan?
>
> ~Leif Andersen
>
> ----------
> So Much to Learn, Such Little Time
> http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/
>
>
> On Sun, Mar 7, 2010 at 22:34, Tom M <letterrip at gmail.com> wrote:
>
>> On Sun, Mar 7, 2010 at 7:45 PM, Leif Andersen <leif.a.andersen at gmail.com>
>> wrote:
>> >However, looking at the current
>> > version of blender, I don't see n-gon support anywhere.  Am I missing
>> > something, or is it just not put in there yet (only available as an
>> external
>> > module at the moment, or something like that)?
>>
>> Ngon support will come when the bmesh branch is merged into Blender,
>> which is anticipated in the next month or so.
>>
>> LetterRip
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-- 
- Campbell


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