[Bf-committers] OFF export/import, and N-Gones/B-Mesh
ideasman42 at gmail.com
Mon Mar 8 16:24:21 CET 2010
Triangulating ngons for importers if fine for now, just keep in mind
it may need to be changed at some point.
You could do a simple fan fill or use pythons Geometry.PolyFill(),
which uses the same code as lasso select & text filling.
On Mon, Mar 8, 2010 at 4:12 PM, Leif Andersen <leif.a.andersen at gmail.com> wrote:
> Okay, so I should keep the hack in there, but be ready to pop it out the
> moment blender support n-gons, does that sound like a good plan?
> ~Leif Andersen
> So Much to Learn, Such Little Time
> On Sun, Mar 7, 2010 at 22:34, Tom M <letterrip at gmail.com> wrote:
>> On Sun, Mar 7, 2010 at 7:45 PM, Leif Andersen <leif.a.andersen at gmail.com>
>> >However, looking at the current
>> > version of blender, I don't see n-gon support anywhere. Am I missing
>> > something, or is it just not put in there yet (only available as an
>> > module at the moment, or something like that)?
>> Ngon support will come when the bmesh branch is merged into Blender,
>> which is anticipated in the next month or so.
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>> Bf-committers at blender.org
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