[Bf-committers] Reference Images Proposal
wahooney at wahooney.net
Sun Mar 7 11:10:07 CET 2010
What if there was a reference object in the background image data, that
when set lets the image get it's transform from any scene object? If the
object is null then it just snaps back to the world origin.
That wouldn't be a corruption of any feature and doesn't seem to me to
be something that difficult to do.
Then DnD onto an empty can just be a helper function/feature to go
through those steps.
On 3/7/2010 12:43 AM, Tom M wrote:
> On Sat, Mar 6, 2010 at 1:36 PM, Matt Ebb<matt at mke3.net> wrote:
>> -1 from me too, I agree with Brecht. Textured planes can be used
>> easily here, that's how its done in most other applications too. A
>> while ago I started writing an add primitive script 'Add Image Plane'
>> that when executed would open a file selector, and automatically map
>> the chosen image to a plane with the right drawtype etc. Pretty
>> trivial stuff and not worth coding more and more complexity into
>> Blender (especially on empties either) just to support this.
> Matt, a script already exists in 2.49 to do that, called '2D Cutout
> image importer' from the UV menu
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