[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27302] trunk/blender/source/blender/ blenkernel/intern/softbody.c: No code chanced ..
bjornmose
bjornmose at gmx.net
Sun Mar 7 01:51:41 CET 2010
Jens Ole Wund(bjornmose) schrieb:
> Revision: 27302
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27302
> Author: bjornmose
> Date: 2010-03-07 01:11:40 +0100 (Sun, 07 Mar 2010)
>
> Log Message:
> -----------
> No code chanced .. just tagging hot spots
> for 2.5 paradigm 'animate everything'
>
> Modified Paths:
> --------------
> trunk/blender/source/blender/blenkernel/intern/softbody.c
>
> Modified: trunk/blender/source/blender/blenkernel/intern/softbody.c
> ===================================================================
> --- trunk/blender/source/blender/blenkernel/intern/softbody.c 2010-03-06 22:53:31 UTC (rev 27301)
> +++ trunk/blender/source/blender/blenkernel/intern/softbody.c 2010-03-07 00:11:40 UTC (rev 27302)
> @@ -3242,6 +3242,7 @@
> /* we always make body points */
> sb= ob->soft;
> bp= sb->bpoint;
> + /* should go to sb->scratch so we can pick it up at frame level thanks_a_TON*/
> goalfac= ABS(sb->maxgoal - sb->mingoal);
>
> for(a=0; a<me->totvert; a++, bp++) {
> @@ -3251,13 +3252,19 @@
> which can be done by caller but still .. i'd like it to go this way
> */
>
> - if((ob->softflag & OB_SB_GOAL) && sb->vertgroup) {
> + if((ob->softflag & OB_SB_GOAL) && sb->vertgroup) { /* even this is a deprecated evil hack */
> + /* I'd like to have it .. if (sb->namedVG_Goal[0]) */
> +
> get_scalar_from_vertexgroup(ob, a,(short) (sb->vertgroup-1), &bp->goal);
> /* do this always, regardless successfull read from vertex group */
> - bp->goal= sb->mingoal + bp->goal*goalfac;
> + /* this is where '2.5 every thing is animateable' goes wrong in the first place thanks_a_TON */
> + /* don't ask me for evidence .. i might track to the very commit */
> + /* 1st coding action to take : move this to frame level */
> + /* reads: leave the bp->goal as it was read from vertex group / or default .. we will need it at per frame call */
> + bp->goal= sb->mingoal + bp->goal*goalfac; /* do not do here thanks_a_TON */
> }
> /* a little ad hoc changing the goal control to be less *sharp* */
> - bp->goal = (float)pow(bp->goal, 4.0f);
> + bp->goal = (float)pow(bp->goal, 4.0f);/* do not do here thanks_a_TON */
>
> /* to proove the concept
> this would enable per vertex *mass painting*
>
>
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>
>
don't know about latices and curves yet ..but i guess they fail pretty
much equal ..
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