[Bf-committers] Reference Images Proposal

Brecht Van Lommel brecht at blender.org
Sat Mar 6 17:53:31 CET 2010


I don't think this is a good idea, it really sounds like an abuse of
the concept of an empty to me, and a special object type for this also
seems too specific. Why not just use an mesh with a texture applied
and add the option to always show an object in a certain draw mode
somehow (which is different than what the current option does). I know
the whole draw mode topic brings up a lot of other problems but I
don't like the idea of adding something like this to work around
something that I think is a more fundamental problem.


On Sat, Mar 6, 2010 at 5:14 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
> Some more fun things...
> 8) Would be nice to have an "Add Image Reference" in the add menu
> which could select from images, would bring up a search menu if there
> were >10 (just like add group).
> 9) Drag and drop an image from the file selector onto a mesh applies
> it to the texture, but dropping onto an empty could make it a
> reference :)
> Generally this gets a +1 from me but what happens to existing
> background images? - is this removed? if so we can use do_versions to
> add empties. is this an acceptable replacement?
> On Sat, Mar 6, 2010 at 4:15 PM, Andy Braham <andybraham at hotmail.com> wrote:
>> Hi everyone,
>>     I wanted to start work on improving background images, right now
>> the only thing that can be done with background images is adjusting the
>> scale, and x/y position this does not leave very much flexibility. What
>> I propose on doing is creating a "Reference Image" or "Image" option in
>> empty objects, or possibly adding a new "Image" object using empty
>> objects as the foundation. This would eliminate the need to adjust the
>> images external to Blender plus many more benefits:
>> 1.) Image orientation - Allows any image orientation and scale helping
>> with aligning and fine tuning images.
>> 2.) Multiple Images with varying depths - This functionality would be
>> invaluable when modeling objects with cross sections.
>> 3.) Scenes - Allows images to be used as objects in scenes saving time
>> on modeling and allows "stacked" image backgrounds
>>                       similar to cartoon style backgrounds.
>> 4.) Foreground Images - By using X-Ray the image would be rendered in
>> the foreground.
>> 5.) Projection - When Project Paint is finished this will allow the
>> addition for the ability to move the image over a object and project
>>                              the image into the texture.
>> 6) Flexibility - This allows Blender to be much more flexible by not
>> tying the images to just a view orientation.
>> 6.) Implementation - This functionality would be quite easy to implement
>> since none of the views would be affected by adding more options.
>>  I would really like some feedback on this from everyone.
>> /Thanks,
>> Andy Braham/
>> [IRC: Smurfinator]
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> --
> - Campbell
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