[Bf-committers] bug in datablocks view

Jeff jmoguill2 at gmail.com
Thu Mar 4 00:01:46 CET 2010


Thanks

On Wed, Mar 3, 2010 at 2:49 PM, Andy Braham <andybraham at hotmail.com> wrote:

> Jeff,
>    There is a "Bug Tracker" on the projects.blender.org site
> (https://projects.blender.org/tracker/?atid=498&group_id=9&func=browse
> <https://projects.blender.org/tracker/?atid=498&group_id=9&func=browse>).
> You
> will need to register if you haven't already. You will need a .blend
> file that you used to recreate the problem, and your System info, hope
> this helps....
>
> -Andy
>
> On 3/3/2010 2:30 PM, Jeff wrote:
> > Hi,
> > I found a bug in the Datablocks view.
> > Here's the steps to recreate:
> > 1) create a mesh
> > 2) switch to edit mode, and press 'u' to create a uv map
> > 3) in Outliner, switch to Datablocks view, expand
> 'Meshes'->'Mesh'->'Active
> > UV Texture',->'Data'
> > 4) switch back and forth between Object view and Edit view.  When
> switched
> > to edit view, the Datablocks window will contain garbage data.  It will
> > sometimes cause a SegFault too (for example if you expand the 'Image'
> node
> > when it contains garbage data).
> >
> > Is there a place we can report bugs?  Perhaps someone can verify.
> >
> > Thanks,
> > Jeff
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> >
> >
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