[Bf-committers] I'd like to kill the soft body module

Sean Olson shatter98 at hotmail.com
Wed Mar 3 08:41:38 CET 2010


>From what I have seen I agree with Michael.   I'm not sure if the muscle systems in Juan Pablo Bouza's amazing Blenrig could work with the cloth system and at the very least, it would be a major headache converting it if it were possible.   For reference: (Nudity warning)
Blenrig - http://www.jpbouza.com.ar/ESP2/descargas/blenrig-3/id/en
I also don't see the harm in having multiple ways to skin a cat.   Different people have different workflows, and though the results may be similar, some may be very familiar with the soft body system but not with the cloth system.    I do understand trying to cut down on bloat, but I do know that when software evolves and totally slaughters my workflow it does not leave me a happy camper.   

Anyway, Just my 2 cents.
-Sean

> From: mfoxdogg at gmail.com
> To: bf-committers at blender.org
> Date: Wed, 3 Mar 2010 17:52:31 +1100
> Subject: Re: [Bf-committers] I'd like to kill the soft body module
> 
> Please Don't kill softbodies, it is still needed for natural movements
> of objects, cloth cannot maintain its shape well enough nor does it
> maintain impact shapes and the the amount of options in SB is simply
> amazing, I'd say change to docs to reflect that SB is NOT for cloth
> including the screenshots, use the cloth sim for that, please im begging
> you don't kill SB it is a critical part of effects and character
> building and a critical part of blender itself
> 
> 
> On Wed, 2010-03-03 at 01:09 +0100, bjornmose wrote:
> > Hi all,
> > I've been watching 2.5 evolving and I feel the (one size fits all .. 
> > experimental physics code) soft body module has been replaced by the far 
> > better cloth module at the hot spots. ( Thanks will go to janne and daniel )
> > Further I think that future development ( in Blender ) should focus on 
> > visual effects rather than try to simulate real world physics (which is 
> > 'in given range' mission impossible ) .
> > So I'd like to kindly ask for the permission to remove  that  wrong view 
> > angled, physicists, crappy code.
> > BM
> > 
> > 
> >  
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> 
> 
> -- 
> Michael Fox 
> Developer and user of Blender3d
> www.blender.org
> http://mfoxdogg.googlepages.com
> 
> mfoxdogg at gmail.com
> 
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