[Bf-committers] I'd like to kill the soft body module

Colby Klein shakesoda at gmail.com
Wed Mar 3 02:14:55 CET 2010


I remember soft body being considerably faster (and more predictable I think) than cloth in 2.49. Is this still the case?

-- Colby

On Mar 2, 2010, at 5:11 PM, bjornmose wrote:

> bjornmose schrieb:
>> Tom M schrieb:
>> 
>>> On Tue, Mar 2, 2010 at 3:09 PM, bjornmose <bjornmose at gmx.net> wrote:
>>> .
>>> 
>>> 
>>>> So I'd like to kindly ask for the permission to remove  that  wrong view
>>>> angled, physicists, crappy code.
>>>> 
>>>> 
>>> Can all of the same use cases be covered with the cloth simulation?
>>> 
>>> Also how difficult would it be for users to switch their SB
>>> simulations to use cloth? Can it be done automagically (probably not)?
>>> 
>>> LetterRip
>>> 
>>> 
>>> 
>>>> BM
>>>> 
>>>> 
>>>> 
>>>> _______________________________________________
>>>> Bf-committers mailing list
>>>> Bf-committers at blender.org
>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>> 
>>>> 
>>>> 
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>> 
>>> 
>>> 
>> Neither nor, just taking away freedom <-> adding ease of use  .. no 
>> need  to decide which module to use .. think about physics ..
>> 
> 
> However .. 99.9 % of the users won't need ( or even understand ) all the 
> options there .. ( wild guess 0.001%   did ever use )
> so taking away the freedom of 0.0000001%  of blender users is something 
> i could agree on.
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>> 
>> 
> 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers



More information about the Bf-committers mailing list