[Bf-committers] Porting to Haiku/BeOS

Mitchell Stokes mogurijin at gmail.com
Fri Jun 25 09:57:14 CEST 2010

First make sure you can get the dependencies for Blender built on the target
platform. At least, that's what I'd do first. From there I'm not entirely
certain. I'm sure it will probably involve a few #ifdefs.


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