[Bf-committers] VSE redesign problem
rogerwickes at yahoo.com
Wed Jun 23 15:03:37 CEST 2010
Thank You for explaining how it works. imho, the rubber-band was good workflow,
as it allowed you to fine-tune the position right away. With the current, you are almost
guaranteed to have to G it, and with AV strips, a pre-step to shift-select both (or all if you
have added many continguous strips, which almost always means zooming out, box select,
zoom back in, then G and fine-tune.
Surely instead of frame number derived from mouse position the dev meant to use current frame number?
----- Original Message ----
From: Xavier Thomas <xavier.thomas.1980 at gmail.com>
To: bf-blender developers <bf-committers at blender.org>
Sent: Wed, June 23, 2010 1:50:57 AM
Subject: Re: [Bf-committers] VSE redesign problem
I agree. Eventually if chaining add and move operators cause problem
using the cursor position (current frame) is still a a better solution
than the mouse position.
2010/6/23 Knapp <magick.crow at gmail.com>:
> I filed this as a bug report and found out it was a feature, so I am
> bringing it up here.
> In 2.4 when you add a video clip it pops back from the file screen to
> the strip screen with the clip attached to the mouse and then you move
> the mouse to the right place with a popup massage telling you your
> current location and then click to put it down. This system has always
> worked well for me. Perhaps others had problems with this? I do not
> The new system takes the location of the mouse at the time of clicking
> the add menu or shift A (which ends up being at about frame 40 to 50
> in most cases) and puts the clip there. The idea being to position the
> mouse on the correct place and press shift-A so that you end up on the
> right spot. There are problems with this. First a newbie will not know
> this, I thought it was a bug. Second you have no way to know what
> frame the mouse is on, so you can only get close if the screen
> magnification is bad. Third, if you use the menus you have no way to
> control where the cursor is at. You can also say where to put the clip
> in the file dialog (something I missed before I was told, who would
> think it would be there?) but this is bad work flow.
> I think we should go back to the 2.4 way.
> Douglas E Knapp
> Creative Commons Film Group, Helping people make open source movies
> with open source software!
> Massagen Arbeit in Gelsenkirchen Buer
> Please link to me and trade links with me!
> Open Source Sci-Fi mmoRPG Game project.
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