[Bf-committers] Component Group Proposal

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Tue Jun 22 20:58:49 CEST 2010


Yah I mentioned this is a visual separation I'm proposing
and completely optional. A group belonging to one set or another woudn't
have any effect on the group's usage all over blender.

Daniel Salazar


On Tue, Jun 22, 2010 at 8:49 AM, Brandon Phoenix <ktbluear at yahoo.com> wrote:

> Hey Daniel,
> Just to clarify: "Maybe you can expand this concept to include Group
> Sets? This would be bags of data groups that could
> classifyvertes/edges/groups for their usage". Here you're essentially
> suggesting groups of groups? So that all of the vert groups used in rigging
> are kept separate from, say, the groups used to emit hair etc.?
> I'm not sure I agree with this though: "example the set of vertex
> groups that an specific armature modifier uses should not be visually
> mixed with the ones that are just used to feed another modifier". I can
> think of cases that it may be beneficial to use the same edge group for
> multiple things. For example, it is often beneficial to seam UVs along hard
> normal edges, so the sharp marked edge group could just be passed into the
> UV set, if that makes sense. Perhaps if it was at the user's discretion to
> separate the group sets. I'll need to speak to matt_e about a UI
> implementation of this, because I'm not sure I've seen something like it
> (outside of the outliner). I like the idea though, I'll see what I can draw
> up.
> Thanks,
> -Brandon Phoenix
> (I realized in my initial e-mail, I signed my name "Brandon Phoenix?".
> Oops.)
> -----------------------------------------------------------Date: Sun, 20
> Jun 2010 21:11:04 -0600
> From: "Daniel Salazar - 3Developer.com" <zanqdo at gmail.com>
> Subject: Re: [Bf-committers] Component Group Proposal
> To: bf-blender developers <bf-committers at blender.org>
> Message-ID:
>     <AANLkTilmAVQruRz6nq-M4G2Os-N4hWy58BdUrxSk6qKC at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> This is something that has been a real need since the introduction of
> modifiers. Maybe you can expand this concept to include Group Sets?
> This would be bags of data groups that could classify
> vertes/edges/groups for their usage, example the set of vertex groups
> that an specific armature modifier uses should not be visually mixed
> with the ones that are just used to feed another modifier
>
> cheers
>
> Daniel Salazar
> www.3developer.com
>
>
>
> On Sun, Jun 20, 2010 at 9:05 PM, Brandon Phoenix <ktbluear at yahoo.com>
> wrote:
> > This proposal is aimed at expanding the functionality of vertex groups
> and unifying the UI by adding both vertex and face grouping. This may be a
> bit late for the 2.6 release, but should probably be considered for the
> future. I would like to solicit as much discussion on the topic as possible.
> The document is here:
> >
> > http://dim.blenderge.com/Documents/componentGroupProposal.pdf
> >
> > Thank you,
> >
> > -Brandon Phoenix
> >
> >
> >
> >
> >
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> >
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