[Bf-committers] easier image texturing workflow proposal
Tom M
letterrip at gmail.com
Mon Jun 21 06:37:02 CEST 2010
Hi,
I did some testing and the current method to set up an image texture
for painting takes 30 steps, and bunch of different tabbing switches,
and is highly prone to error. I've included my description of how I
think it could work first, and how it currently works below.
Proposal how it could work
http://wiki.blender.org/index.php/User:LetterRip/imagepaintproposal
How it works now
texturing process blender
enter UV view
enter edit mode
mark seams
uv unwrap
create uvs
fit UVs to UV area
create texture image
assign test pattern
switch to texture buttons
create texture
assign image to texture
assign texture to UV coordinates
enter texture mode
set shading to texture
make texturing tool shelf visible
change texturing blend method
adjust brush size
select color
begin painting
if you need a bump layer repeat many of above steps, with the additional
step of assigning to nor, and adjusting the nor setting
if you forget to save your image no warning, and saving file does not
save image.
my suggestion is based in part on the workflow in sculptris
sculptris
press paint
confirm unwrap and image size, both the diffuse and bump layer
will be created
adjust brush
adjust color
begin painting
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