[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29563] trunk/blender: Merged revision 29562 from /branches/soc-2010-nexyon.

Dalai Felinto dfelinto at gmail.com
Sat Jun 19 13:08:28 CEST 2010


Hi Joerg,
a small request ...
(especially) when merging individual revisions to trunk, can you copy+paste
the commit log from the original commit?
It makes debugging life when using svn blame/svn log way more straight
forward in my opinion.

Thanks,
Dalai

2010/6/19 Joerg Mueller <nexyon at gmail.com>

> Revision: 29563
>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29563
> Author:   nexyon
> Date:     2010-06-19 12:50:23 +0200 (Sat, 19 Jun 2010)
>
> Log Message:
> -----------
> Merged revision 29562 from /branches/soc-2010-nexyon.
>
> Revision Links:
> --------------
>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29562
>
> Modified Paths:
> --------------
>    trunk/blender/release/scripts/modules/bpy_types.py
>    trunk/blender/source/blender/blenkernel/intern/blender.c
>    trunk/blender/source/blender/blenloader/intern/readfile.c
>    trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
>    trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp
>
> Modified: trunk/blender/release/scripts/modules/bpy_types.py
> ===================================================================
> --- trunk/blender/release/scripts/modules/bpy_types.py  2010-06-19 10:47:24
> UTC (rev 29562)
> +++ trunk/blender/release/scripts/modules/bpy_types.py  2010-06-19 10:50:23
> UTC (rev 29563)
> @@ -531,6 +531,11 @@
>         self.clear()
>         self.write(string)
>
> +    @property
> +    def users_logic(self):
> +        """Logic bricks that use this text"""
> +        import bpy
> +        return tuple(obj for obj in bpy.data.objects if self in [cont.text
> for cont in obj.game.controllers if cont.type == 'PYTHON'])
>
>  import collections
>
>
> Modified: trunk/blender/source/blender/blenkernel/intern/blender.c
> ===================================================================
> --- trunk/blender/source/blender/blenkernel/intern/blender.c    2010-06-19
> 10:47:24 UTC (rev 29562)
> +++ trunk/blender/source/blender/blenkernel/intern/blender.c    2010-06-19
> 10:50:23 UTC (rev 29563)
> @@ -65,7 +65,6 @@
>  #include "BKE_global.h"
>  #include "BKE_idprop.h"
>  #include "BKE_library.h"
> -#include "BKE_ipo.h"
>  #include "BKE_main.h"
>  #include "BKE_node.h"
>  #include "BKE_report.h"
> @@ -287,10 +286,6 @@
>                //setscreen(G.curscreen);
>        }
>
> -       // XXX temporarily here
> -       if(G.main->versionfile < 250)
> -               do_versions_ipos_to_animato(G.main); // XXX fixme...
> complicated versionpatching
> -
>        if(recover && bfd->filename[0] && G.relbase_valid) {
>                /* in case of autosave or quit.blend, use original filename
> instead
>                 * use relbase_valid to make sure the file is saved, else we
> get <memory2> in the filename */
>
> Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
> ===================================================================
> --- trunk/blender/source/blender/blenloader/intern/readfile.c   2010-06-19
> 10:47:24 UTC (rev 29562)
> +++ trunk/blender/source/blender/blenloader/intern/readfile.c   2010-06-19
> 10:50:23 UTC (rev 29563)
> @@ -138,7 +138,7 @@
>  #include "BKE_sequencer.h"
>  #include "BKE_texture.h" // for open_plugin_tex
>  #include "BKE_utildefines.h" // SWITCH_INT DATA ENDB DNA1 O_BINARY GLOB
> USER TEST REND
> -
> +#include "BKE_ipo.h"
>  #include "BKE_sound.h"
>
>  //XXX #include "BIF_butspace.h" // badlevel, for do_versions, patching
> event codes
> @@ -9734,11 +9734,6 @@
>                        do_versions_gpencil_2_50(main, screen);
>                }
>
> -               /* old Animation System (using IPO's) needs to be converted
> to the new Animato system
> -                * (NOTE: conversion code in blenkernel/intern/ipo.c for
> now)
> -                */
> -               //do_versions_ipos_to_animato(main);
> -
>                /* shader, composit and texture node trees have id.nameempty, put something in
>                 * to have them show in RNA viewer and accessible otherwise.
>                 */
> @@ -10930,6 +10925,14 @@
>        /* don't forget to set version number in blender.c! */
>  }
>
> +static void do_versions_after_linking(FileData *fd, Library *lib, Main
> *main)
> +{
> +       /* old Animation System (using IPO's) needs to be converted to the
> new Animato system
> +        */
> +       if(main->versionfile < 250)
> +               do_versions_ipos_to_animato(main);
> +}
> +
>  static void lib_link_all(FileData *fd, Main *main)
>  {
>        oldnewmap_sort(fd);
> @@ -11076,6 +11079,7 @@
>        blo_join_main(&fd->mainlist);
>
>        lib_link_all(fd, bfd->main);
> +       do_versions_after_linking(fd, NULL, bfd->main);
>        lib_verify_nodetree(bfd->main, 1);
>        fix_relpaths_library(fd->relabase, bfd->main); /* make all relative
> paths, relative to the open blend file */
>
>
> Modified:
> trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
> ===================================================================
> --- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
>     2010-06-19 10:47:24 UTC (rev 29562)
> +++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
>     2010-06-19 10:50:23 UTC (rev 29563)
> @@ -84,6 +84,7 @@
>  #include "BLI_blenlib.h"
>  #include "BLO_readfile.h"
>  #include "DNA_scene_types.h"
> +#include "BKE_ipo.h"
>        /***/
>
>  #include "AUD_C-API.h"
> @@ -120,7 +121,7 @@
>  {
>        /* context values */
>        struct wmWindow *win= CTX_wm_window(C);
> -       struct Scene *scene= CTX_data_scene(C);
> +       struct Scene *startscene= CTX_data_scene(C);
>        struct Main* maggie1= CTX_data_main(C);
>
>
> @@ -133,7 +134,7 @@
>        int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
>        Main* blenderdata = maggie1;
>
> -       char* startscenename = scene->id.name+2;
> +       char* startscenename = startscene->id.name+2;
>        char pathname[FILE_MAXDIR+FILE_MAXFILE],
> oldsce[FILE_MAXDIR+FILE_MAXFILE];
>        STR_String exitstring = "";
>        BlendFileData *bfd= NULL;
> @@ -220,12 +221,12 @@
>  #endif
>
>                //lock frame and camera enabled - storing global values
> -               int tmp_lay= scene->lay;
> -               Object *tmp_camera = scene->camera;
> +               int tmp_lay= startscene->lay;
> +               Object *tmp_camera = startscene->camera;
>
>                if (v3d->scenelock==0){
> -                       scene->lay= v3d->lay;
> -                       scene->camera= v3d->camera;
> +                       startscene->lay= v3d->lay;
> +                       startscene->camera= v3d->camera;
>                }
>
>                // some blender stuff
> @@ -246,7 +247,7 @@
>                }
>
>                if(rv3d->persp==RV3D_CAMOB) {
> -                       if(scene->gm.framing.type == SCE_GAMEFRAMING_BARS)
> { /* Letterbox */
> +                       if(startscene->gm.framing.type ==
> SCE_GAMEFRAMING_BARS) { /* Letterbox */
>                                camzoom = 1.0f;
>                        }
>                        else {
> @@ -317,22 +318,22 @@
>                        }
>                }
>
> -               Scene *blscene= bfd ? bfd->curscene : (Scene
> *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) +
> 2);
> +               Scene *scene= bfd ? bfd->curscene : (Scene
> *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) +
> 2);
>
> -               if (blscene)
> +               if (scene)
>                {
> -                       int startFrame = blscene->r.cfra;
> +                       int startFrame = scene->r.cfra;
>                        ketsjiengine->SetAnimRecordMode(animation_record,
> startFrame);
>
>                        // Quad buffered needs a special window.
> -                       if(blscene->gm.stereoflag == STEREO_ENABLED){
> -                               if (blscene->gm.stereomode !=
> RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
> -
> rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode)
> blscene->gm.stereomode);
> +                       if(scene->gm.stereoflag == STEREO_ENABLED){
> +                               if (scene->gm.stereomode !=
> RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
> +
> rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode)
> scene->gm.stereomode);
>
> -
> rasterizer->SetEyeSeparation(blscene->gm.eyeseparation);
> +
> rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
>                        }
>
> -
> rasterizer->SetBackColor(blscene->gm.framing.col[0],
> blscene->gm.framing.col[1], blscene->gm.framing.col[2], 0.0f);
> +                       rasterizer->SetBackColor(scene->gm.framing.col[0],
> scene->gm.framing.col[1], scene->gm.framing.col[2], 0.0f);
>                }
>
>                if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
> @@ -361,19 +362,19 @@
>
>                        if(GPU_glsl_support())
>                                useglslmat = true;
> -                       else if(blscene->gm.matmode == GAME_MAT_GLSL)
> +                       else if(scene->gm.matmode == GAME_MAT_GLSL)
>                                usemat = false;
>
> -            if(usemat && (blscene->gm.matmode != GAME_MAT_TEXFACE))
> +                       if(usemat && (scene->gm.matmode !=
> GAME_MAT_TEXFACE))
>                                sceneconverter->SetMaterials(true);
> -                       if(useglslmat && (blscene->gm.matmode ==
> GAME_MAT_GLSL))
> +                       if(useglslmat && (scene->gm.matmode ==
> GAME_MAT_GLSL))
>                                sceneconverter->SetGLSLMaterials(true);
>
>                        KX_Scene* startscene = new KX_Scene(keyboarddevice,
>                                mousedevice,
>                                networkdevice,
>                                startscenename,
> -                               blscene,
> +                               scene,
>                                canvas);
>
>  #ifndef DISABLE_PYTHON
> @@ -383,13 +384,13 @@
>  #endif // DISABLE_PYTHON
>
>                        //initialize Dome Settings
> -                       if(blscene->gm.stereoflag == STEREO_DOME)
> -
> ketsjiengine->InitDome(blscene->gm.dome.res, blscene->gm.dome.mode,
> blscene->gm.dome.angle, blscene->gm.dome.resbuf, blscene->gm.dome.tilt,
> blscene->gm.dome.warptext);
> +                       if(scene->gm.stereoflag == STEREO_DOME)
> +                               ketsjiengine->InitDome(scene->gm.dome.res,
> scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf,
> scene->gm.dome.tilt, scene->gm.dome.warptext);
>
>                        // initialize 3D Audio Settings
> -                       AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND,
> blscene->audio.speed_of_sound);
> -                       AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR,
> blscene->audio.doppler_factor);
> -                       AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL,
> blscene->audio.distance_model);
> +                       AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND,
> scene->audio.speed_of_sound);
> +                       AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR,
> scene->audio.doppler_factor);
> +                       AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL,
> scene->audio.distance_model);
>
>                        if (sceneconverter)
>                        {
> @@ -505,8 +506,8 @@
>                }
>                //lock frame and camera enabled - restoring global values
>                if (v3d->scenelock==0){
> -                       scene->lay= tmp_lay;
> -                       scene->camera= tmp_camera;
> +                       startscene->lay= tmp_lay;
> +                       startscene->camera= tmp_camera;
>                }
>
>                // set the cursor back to normal
>
> Modified: trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp
> ===================================================================
> --- trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp
>  2010-06-19 10:47:24 UTC (rev 29562)
> +++ trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp
>  2010-06-19 10:50:23 UTC (rev 29563)
> @@ -467,6 +467,8 @@
>        if (!PyVecTo(value, self->m_linear_velocity))
>                return PY_SET_ATTR_FAIL;
>
> +       self->UpdateFuzzyFlags();
> +
>        return PY_SET_ATTR_SUCCESS;
>  }
>
> @@ -481,6 +483,8 @@
>        if (!PyVecTo(value, self->m_angular_velocity))
>                return PY_SET_ATTR_FAIL;
>
> +       self->UpdateFuzzyFlags();
> +
>        return PY_SET_ATTR_SUCCESS;
>  }
>
>
>
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